Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Morgul

Pages: [1] 2 3 ... 76
1
General Announcements / Precursors v0.8.0 Released (Yes, really)
« on: April 04, 2018, 10:52:47 am »
New Release

That's right! After 12 years, untold iterations (5-7 depending on who's counting), there's a new, official release of Precursors, v0.8.0. This is an all new engine, and all new code, but old everything else.

I'll get into the "why?" in a moment, but first let's talk about what's in this release:

Precursors v0.8.0

  • Windows, Linux, macOS, and web
  • Mouse-look style flight controls
  • Real physics based movement
  • New Engine: Unity
  • "Nostalgic" asteroids scene
  • "New" skybox (still about ten years old at this point)
  • Entirely new codebase
  • Feature parity with v0.3.4 build 967

There is no multiplayer in this build. While it wouldn't be hard to add at this point, I just didn't get it done this weekend. But there wasn't multiplayer in the v0.3.4 build either, so...

No, seriously, what?

Alright, so I'll come clean. As everyone knows, Precursors has been dead for a while. Officially about two years now... it's been a fun ride, but it doesn't look like our MMORPG dreams will ever see the light of day. The core team's even split, with whitelynx in Boston... it'll never be what it was. That's sad, and I'm not exactly thrilled to let over a decade of work just live in tarballs on dusty old backup drives.

Since we started, the indie game scene has taking off wildly. Things like Unity didn't exist for most of it, and even once it became a thing, we dismissed it out of hand, because it was weak, didn't perform great, and who wants to code in .Net anyway? Well, since then Unity has evolved, and we got stuck in the mud. Looking back it's clear that we probably didn't make the right calls, but it was impossible to know at the time.

This last Easter weekend, I set out to teach myself some Unity. What better to start with than something I knew? So I dug through some backups, and found the original C++ codebase; the same codebase that we last announced a release from. "Alright, screw it, how about I just remake that?" After about 8 hours, I'd done it, except for a UI. So I found our old SVG sprite sheet, taught myself some more Unity, and built a working UI. No, it's not a visual match for the old one, but it's using the same sprites, and that was close enough.

Frankly, this project turned into an homage for the last decade of friends, fun, and code. I don't plan on doing more with this (except maybe networking), but I thought all of you might get a kick out of it. So here it is, in all it's glory.

Downloads


Don't feel like downloading it? Well, have a webGL version. (The UI scales weird, but it's still usable.)

https://g33xnexus.com/downloads/precursors/v0.8.0/webgl/

Want to see the code? I've put it up here:

https://github.com/SkewedAspect/rfi-unity

And, please, enjoy!

2
General Announcements / Re: Development Release 0.3.4 build 967
« on: April 04, 2018, 10:04:21 am »
These files are now archived here:

https://g33xnexus.com/downloads/precursors/old/

3
RaptorNL / Project Archive
« on: March 31, 2018, 10:27:52 pm »
I recently found the source code for this project. It's now archived here:

https://gitlab.com/g33xnexus/old-svnrepos/raptornl

A lot of work went into this library over a short time, but I'm not sure if it was ever working.

4
Precursors / Download Links
« on: March 31, 2018, 10:11:04 pm »
Precursors Client Download Links

I'm pleased to announce Download Links for Precursors! There are a couple of versions, all with their own installer (for windows).

Windows

There's even a couple of old versions for linux.

Linux

Wait, what?

Did I just post download links to 12 year old versions of Precursors? Why, yes, yes I did. Not only is it nice to have these files rescued from old backups on equally old servers, but the windows ones install and run! It's super neat to look back at our old files and play around with them.

The linux versions come with the caveat of I don't know if they run, or what state they're in. Clearly that rc-1 has bugs that weren't in the final release (I hope).

Anyway, feel free to stroll down memory lane, and mess around. I know I had fun playing around with things.

5
General Announcements / Re: The Forums are back!
« on: December 05, 2017, 02:44:43 pm »
I will murder you in your sleep.  :mad:

Bring it on, oh sibling of mine.

6
General Announcements / Re: The Forums are back!
« on: December 05, 2017, 02:33:03 pm »
[...] And my reason is because oh dear god, first outings onto the Internet Erica is not something anyone really needs to experience in their life again.

That sounds like a reason to keep them front and center. Maybe even modify the theme with an 'Erica post of the day!' feature.  :D

7
General Announcements / Re: The Forums are back!
« on: December 01, 2017, 11:46:30 am »
Yeah, I remember you being a fan of that one.  :D

8
Artwork / Keith Artwork
« on: November 15, 2017, 07:26:46 pm »
Digging through all the random crap we ever uploaded to our shared host, I've found some artwork of Keith's. Figured I'd post some of the gems here, for posterity.


















9
General Announcements / Re: The Forums are back!
« on: November 14, 2017, 09:36:18 pm »
I just had an odd fight with logging in, had to add ?theme=1 to the url to get logged back in. Seems some of the themes are more broken than others... I really need to get on this whole make a new theme thing... since I think the default SMF theme is ugly as hell..


I made a new forum theme! It looks like the one Dave made, only modified, since porting his wasn't going to be an option...


There's some rough edges still, probably, but just let me know and I'll tackle them.  :D

10
General Announcements / Re: The Forums are back!
« on: November 13, 2017, 10:10:47 pm »
Sweet! That's good!

I just had an odd fight with logging in, had to add ?theme=1 to the url to get logged back in. Seems some of the themes are more broken than others... I really need to get on this whole make a new theme thing... since I think the default SMF theme is ugly as hell..

Yaaay, old software! :suicide:

11
General Announcements / Re: The Forums are back!
« on: November 13, 2017, 02:15:35 pm »
Yay. 😁

There's still a lot of work to do dusting everything off, (like building a docker image that isn't going to fall over if I try to update it, setting up database backups, etc) and then building a nice theme that isn't half broken, but I'm kinda really excited about doing it.

I really should be working right now... but... :effort:

12
Mafia / Re: [10] Unthemed Mafia
« on: November 13, 2017, 11:19:27 am »
Locked, since this game will never start.

:magic:

13
Mafia / Re: [11] Simple Mafia, Corthos style.
« on: November 13, 2017, 11:18:50 am »
Locked, since this game will never start.

:magic:

14
General Announcements / The Forums are back!
« on: November 13, 2017, 10:41:00 am »
It has been six years since these forums have been online. The latest post was form March, 2011. I don't even remember why they went offline, but they did and eventually they disappeared for good. Or so I thought, since I didn't have a single backup of them.

However...


Thanks to Mike Burk (and several hours of my time doing weird arcane things with a CentOS vm from 2012, cpanel, three dockers, and a few hundred lines of node.js code) I was able to get a backup of the forums migrated to the latest SMF, and the latest mysql. Registration's (temporarily) disabled, but posts and everything should work.

Where do we go from here?

There's a lot of just ancient posts and topics on this board. I mean, it's all ancient, since it hasn't been live for 6 years. But most of the projects and other things have been put on the dusty shelf, or imploded.

But let's be honest, most of us don't remember the game this forums was born around. We remember the Mafia games, the Wars, the community we built here. This was where a lot of us met, and made friendships that lasted years.

And some that, sadly, ended far too soon.

My intention is to open these back up to registration, and get them into a more stable, maintainable state. I want to build a community again, and breath some more life into these old, dusty boards. But a community of one is not a community. I'm announcing this topic, with the hopes that some of you still have those emails (lord knows, some of us never change), see the message, and decide to come back, even if just to laugh at our much younger selves.

Then, we (as a community) need to decide what we want to do with these. Archive all the old stuff, and try to make some shiny new boards and move on? Keep these forums in an archived state, and disable posting? Start over from scratch with new software, new posts, and a new mission?

Whatever we decide; my intention is to keep these forums running indefinitely. There's meaning in that for me, so I'll gladly keep spending the time required to keep them up.

--Chris

15
Leverage / Game Setup
« on: March 28, 2011, 04:49:18 pm »
Setup:

This game will be run in a different format from normal. This game will be episodic. Each mission will be relatively self contained, and will run about a month in length. There will be a week downtime while I prepare the next mission, and open the game for new character applications, and allow players to decide if they want to continue on. There is an overarching plot, but I've specifically designed this so that new players can come in to each mission without feeling completely overwhelmed. However, because the game is formatted like this, I will not bring in players in the middle of a mission, unless there's extenuating circumstances.

Rules:

This is a modification of a Star Wars D6 campaign I ran. As such, we will be using the Star Wars D6 Rule set as a guideline. However, because this is play by post, and therefore much slower than a normal tabletop session, we'll be only using a subset of the rules outlined in the book. I will attempt to make it as simple, and easy as possible to get up to speed with.

First, there are some resources that you will want to get your hands on. The most critical is the Players Handout. This is a simple, 4 page document that explains the basic rules of Star Wars D6. I've also attached the handout, and the full Core Rulebook to this post. (Normally, I wouldn't post a PDF of a Rulebook like this, but it's been out of print for years, and is almost impossible to get your hands on.)

16
Star Wars / Re: Game Rules
« on: March 28, 2011, 01:47:10 pm »
Making a Character

Each game can have it's own template for characters. My games are based off of Star Wars D6, so my character templates are much like a StarWars D6 character sheet. Games that don't use die rolls would have a much more literary based template. Either way, it is up to the GM for each game to make a post in their game's character forum with the template that they are intending to use, along with any additional instructions.

Approval Process

Once you've filled out the template, followed and posted it in the Pending section, you must pm the GM with a link to your character.

After that, it's up to the GM to either approve, or disapprove your character. To be clear, the GM has the final say in what characters are approved. The moderators will not force a GM to accept a player simply because you complain. If you have a problem, it is your responsibility to take it up with the GM.

Once your character has been accepted, the GM will move your character to the main Characters section, and pm a Moderator to get them to copy it to the main Character's section.

17
Star Wars / Game Layout
« on: March 28, 2011, 01:46:46 pm »
Game Layout

Games

Each game will have it's own subforum made. If you would like to run a game, PM a moderator, and they will make the appropriate subforms for you. (Hint, they're the special snowflakes with their names below the description of the forum. Click them, find the pm, and voila.)

Each game will have the same forum structure. It will be as follows:

- Game Name
  - Characters
    - Pending
  - Background
  - Out of Character

This makes it simple and easy to find out information about the game, and to get a general sense of what's going on. Each board should be self explanatory, but I'll go into details just to make sure...

Characters

You must post a character in the Pending section of the game you're looking to apply for. You must also pm the GM of the game, with a link to the post. From there, the GM or other players may comment on the character, request more information or changes, etc. I recommend subscribing to the thread for your character, so that you will notice when someone says something!

Once the character has been accepted, the moderator will move the Character to the main Characters section of the game. They will also pm the moderators, who will move it to the main Characters section, while also leaving a copy in the game's character section.

Background

This subforum is where the GM will post any related background information. If you want to figure out the setting of the game, or look for information, this is the place to look.

Out of Character

Due to circumstances beyond our control (hit men are expensive) we can't keep people from talking outside of the forums. However, it is useful to have a place to house out of character chat about whatever happens to be going on in the game. It gives something reference, and it gives a change for the GM to reply to what's being talked about, if he/she wishes. Not all players or GMs might make use of this, but I've found it's useful, in general.

18
Star Wars / Game Rules
« on: March 28, 2011, 02:08:37 am »
While each GM is allowed to use a modified set of these rules, saying 'anything goes' is just an invitation to chaos. Also, if there isn't a cohesive list of what's allowed and what isn't, it makes it much more difficult to settle disputes, and to keep games running smoothly. As such, I am outlining the rules I will use for my games, and other GMs can simply reference this post, and list how they're modifying it, rather than writing out a gigantic opening post with rules, setting, etc.

The following posts are split by topic, to allow for easy linking, to the specific bits that GMS would like to use, as well as for ease of reading.

19
General Announcements / Keith Hayes
« on: February 20, 2011, 01:48:30 pm »
These types of messages are always the hardest to write... but, I have to inform all of you that Keith Hayes (Caenus as he was known here) passed away last night.

Keith had been battling Cancer for the last 6 months, and on Feb. 1st, had a bone marrow transplant. He'd requested no contact for his recovery period, so none of us had talked to him much near then end. We don't have many details, and I didn't want to wait until everything was known before posting this message.

Keith was like a brother to me, and influenced these forums, RFI, and so much of my life, for so long, that it's hard to imagine him being gone. He will be missed, greatly.

--Chris

20
Mafia / Re: [10] Unthemed Mafia
« on: January 25, 2010, 04:39:57 pm »
Yeah, yeah, I know I should have confirmed a day or two ago. This will, at some point, be used to claim I'm scum. Ah, well. Happens.


Confirmed like a bad, bad man.

Pages: [1] 2 3 ... 76