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Messages - Morgul

Pages: [1] 2 3 ... 57
1
General / Re: KFA: Keep Forgetting Abreviations?
« on: August 12, 2019, 07:17:35 pm »
Alright, Jeeze; Like I Needed Something More, K? I Ultimately Am Having Necro-thread Love.

(Seemed appropriate.)

IIMIHAFMIMG

2
General / Re: Vending Machine
« on: August 12, 2019, 07:07:39 pm »
You receive a shot of Crown Royal.

(Miss you, friend.)

I insert a slightly used Get Out of Jail Free card.

3
The Wallth Are Thoundproof / MOVED: Corrupt a Wish...
« on: August 12, 2019, 06:56:58 pm »
This topic has been moved to General.

https://forums.g33xnexus.com/index.php?topic=160.0

(Trying to consolidate games.)

4
The Wallth Are Thoundproof / MOVED: KFA: Keep Forgetting Abreviations?
« on: August 12, 2019, 06:55:53 pm »
This topic has been moved to General.

https://forums.g33xnexus.com/index.php?topic=817.0

(Trying to consolidate games.)

5
The Wallth Are Thoundproof / MOVED: Three Word Story [[Game]]
« on: August 12, 2019, 06:54:45 pm »
This topic has been moved to General.

https://forums.g33xnexus.com/index.php?topic=742.0

(Trying to consolidate games.)

6
The Wallth Are Thoundproof / MOVED: Vending Machine
« on: August 12, 2019, 06:51:59 pm »

7
General / Re: The Return of Calvinball
« on: August 05, 2019, 11:43:50 pm »
:calvin: Calvin runs the ball into the Zone of Confession, receiving 7 points for each Hail Marry he manages to get through in the allotted three minute time limit. He just barely manages 7, which doubles his score due to the Heavenly Number Multiplier. He has earned a total of 98 points.

He gently lobs the ball at Hobbes, as is required by the Turn the Other Cheek Mandate, established at last year's Convention of Zealously Pious Rulemakers Club Meeting.

8
General / Re: The Return of Calvinball
« on: August 05, 2019, 11:34:24 pm »
The Game So Far

The original game (it's only one and a half pages)

The score is currently:

:calvin: -32 points
:hobbes: -17.86

(There were massive point deductions without points scored, and several points stolen with negative scores.)

We will resume play with Calvin after the Red Cross Bystanders Incident...

9
General / The Return of Calvinball
« on: August 05, 2019, 09:46:23 pm »
So, as a reminder of the rules:

Quote from: Caenus
Okay, this one will be moderated by me fairly closely.  I got the idea from another forum that I post on.

This is fairly simple.  We play calvinball, using no objects other than what would normally be found in Calvin's backyard (also anything in a croquet set is legal - i.e. wickets, mallets, etc.).

Each poster must post as either Calvin or Hobbes.  You will always post opposite the poster above you.  If you are Calvin, then your posts need to look like this.  If you are Hobbes, then your posts need to look like this.

Just make up a rule and have fun with it.  Bear in mind though, that you need to come up with a clever way to negate a rule if you don't want it to be in effect.

Be sure to end your post with an open ended action that the next person can use.

For Example:

Calvin bounces the ball into play off his forehead (as required since he started the game within the "forehead bounce zone") and runs towards his own goal, crossing into the hop on one foot border. 

Calvin hops frantically on one foot but trips in a gopher hole.


Hobbes scoops up the ball and runs to the rock of foreign national anthems, he throws the ball toward his goal while singing the Norwegian National Anthem (for double points, due to the Norwegian vocal scoring factor).

The ball bounces off the post of dizzyness.


Not too hard is it?  I'll be nice at first, but you need to try to get the hang of the game fairly quickly, as I WILL be deleting posts that just don't work.

Consider those two the first plays of the game, next person start with Calvin and the post of dizzyness.

In this case, I will be monitoring closely, and will be expecting the same level of play as Caenus did.

Style Changes

Please post as follows:

:calvin: This will denote a post by Calvin.
Code: [Select]
:calvin: This will denote a post by Calvin.
:hobbes: This will denote a post by Hobbes.
Code: [Select]
:hobbes: This will denote a post by Hobbes.
This should be easier to read.

10
General / Re: CALVINBALL!!!
« on: August 05, 2019, 09:39:26 pm »
I have locked this topic, since Caenus has passed away. (God, that's an awkward thing to write, even this many years later.)

Since I am going to be trying to breath some life into these old forums, I will be continuing the game in another thread.

11
General Announcements / Re: Precursors v0.8.0 Released (Yes, really)
« on: August 05, 2019, 09:41:26 am »
So, I was thinking about doing the same thing I did here, and re-creating Precursors in Godot, which while not as powerful as Unity, much more fits the philosophy we always used with Precursors. (If I ever went for a full-scale push to make the project live again, Godot would probably be my engine of choice, all else being equal. Unity, while an amazing engine, is hamstrung IMHO my C# and it's proprietary nature.)

I dunno, but watch this space for (maybe) an 0.9.0 version in the future.

OTOH,  :effort:

12
General Announcements / Re: The Forums are back!
« on: August 04, 2019, 11:16:59 pm »
After a brief (several month) outage, the forums are back again, again.

What happened

Turns out ESXI has this annoying "feature" where it will delete all linked hard drives from a VM when you "unlink" a vm, even if other vms have the hard drives linked. So, an emergency move of the VM server this was hosted on (due to a full hard drive) ended with the data drive being completely deleted.

Originally, I thought everything on the server was lost. Turns out, I was able to recover the main OS drive, and since the mysql db that runs these forums was in a docker, and docker was on the main OS, all I had to do was to rebuild the rest from the original backup.

So, we're back... again?

13
General Discussion / [3D Printing] "Perfect" Delta Calibration Method
« on: August 09, 2018, 05:47:29 pm »

14
General Announcements / Precursors v0.8.0 Released (Yes, really)
« on: April 04, 2018, 10:52:47 am »
New Release

That's right! After 12 years, untold iterations (5-7 depending on who's counting), there's a new, official release of Precursors, v0.8.0. This is an all new engine, and all new code, but old everything else.

I'll get into the "why?" in a moment, but first let's talk about what's in this release:

Precursors v0.8.0

  • Windows, Linux, macOS, and web
  • Mouse-look style flight controls
  • Real physics based movement
  • New Engine: Unity
  • "Nostalgic" asteroids scene
  • "New" skybox (still about ten years old at this point)
  • Entirely new codebase
  • Feature parity with v0.3.4 build 967

There is no multiplayer in this build. While it wouldn't be hard to add at this point, I just didn't get it done this weekend. But there wasn't multiplayer in the v0.3.4 build either, so...

No, seriously, what?

Alright, so I'll come clean. As everyone knows, Precursors has been dead for a while. Officially about two years now... it's been a fun ride, but it doesn't look like our MMORPG dreams will ever see the light of day. The core team's even split, with whitelynx in Boston... it'll never be what it was. That's sad, and I'm not exactly thrilled to let over a decade of work just live in tarballs on dusty old backup drives.

Since we started, the indie game scene has taking off wildly. Things like Unity didn't exist for most of it, and even once it became a thing, we dismissed it out of hand, because it was weak, didn't perform great, and who wants to code in .Net anyway? Well, since then Unity has evolved, and we got stuck in the mud. Looking back it's clear that we probably didn't make the right calls, but it was impossible to know at the time.

This last Easter weekend, I set out to teach myself some Unity. What better to start with than something I knew? So I dug through some backups, and found the original C++ codebase; the same codebase that we last announced a release from. "Alright, screw it, how about I just remake that?" After about 8 hours, I'd done it, except for a UI. So I found our old SVG sprite sheet, taught myself some more Unity, and built a working UI. No, it's not a visual match for the old one, but it's using the same sprites, and that was close enough.

Frankly, this project turned into an homage for the last decade of friends, fun, and code. I don't plan on doing more with this (except maybe networking), but I thought all of you might get a kick out of it. So here it is, in all it's glory.

Downloads


Don't feel like downloading it? Well, have a webGL version. (The UI scales weird, but it's still usable.)

https://g33xnexus.com/downloads/precursors/v0.8.0/webgl/

Want to see the code? I've put it up here:

https://github.com/SkewedAspect/rfi-unity

And, please, enjoy!

15
General Announcements / Re: Development Release 0.3.4 build 967
« on: April 04, 2018, 10:04:21 am »
These files are now archived here:

https://g33xnexus.com/downloads/precursors/old/

16
RaptorNL / Project Archive
« on: March 31, 2018, 10:27:52 pm »
I recently found the source code for this project. It's now archived here:

https://gitlab.com/g33xnexus/old-svnrepos/raptornl

A lot of work went into this library over a short time, but I'm not sure if it was ever working.

17
Precursors / Download Links
« on: March 31, 2018, 10:11:04 pm »
Precursors Client Download Links

I'm pleased to announce Download Links for Precursors! There are a couple of versions, all with their own installer (for windows).

Windows

There's even a couple of old versions for linux.

Linux

Wait, what?

Did I just post download links to 12 year old versions of Precursors? Why, yes, yes I did. Not only is it nice to have these files rescued from old backups on equally old servers, but the windows ones install and run! It's super neat to look back at our old files and play around with them.

The linux versions come with the caveat of I don't know if they run, or what state they're in. Clearly that rc-1 has bugs that weren't in the final release (I hope).

Anyway, feel free to stroll down memory lane, and mess around. I know I had fun playing around with things.

18
General Announcements / Re: The Forums are back!
« on: December 05, 2017, 02:44:43 pm »
I will murder you in your sleep.  :mad:

Bring it on, oh sibling of mine.

19
General Announcements / Re: The Forums are back!
« on: December 05, 2017, 02:33:03 pm »
[...] And my reason is because oh dear god, first outings onto the Internet Erica is not something anyone really needs to experience in their life again.

That sounds like a reason to keep them front and center. Maybe even modify the theme with an 'Erica post of the day!' feature.  :D

20
General Announcements / Re: The Forums are back!
« on: December 01, 2017, 11:46:30 am »
Yeah, I remember you being a fan of that one.  :D

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