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Messages - Morgul

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General Announcements / Release Roadmap: v0.3.1 - 0.4.0
« on: May 10, 2005, 04:34:14 pm »
Here is the release roadmap, as we curretly see it:

v0.3.1 (Released 2005-07-23)

  • Complete rewrite of Mechanics System, and thrusters, as well as default Ares thurster layout. [DONE]
  • Fix projectile removal. [PARTIALLY DONE]
  • Complete backend rewrite (increase stability). [DONE]
  • Controls to be changed to something more flyable. [DONE]


  • Networking [ALMOST DONE]
  • Starfield/space dust added to map


  • Ship Systems implimentation [STARTED]
  • System Damage implimentation
  • Combat system finialized and implimented
  • Menu/GUI

Now, everything here is just our current guess, and some things might end up being postponed, or moved up. If you have any suggestions on anything, let us know!

Suggestions / What should go into the next version?
« on: May 01, 2005, 10:11:35 pm »
Well, Dave and I are gearing up for the next release, and I wanted to ask the general community what they would like to see done for the next release. I'd like to get one more release out before the summer, so that means 2 weeks for Dave and I to add features and fix bugs. Most bugs likely as not will go unfixed from the other release, simply because tracking them down could take months, but we'll try to get the most annoying ones out of the way, and try to focus on playability. Here's a couple ideas, and comments on them:

o Lower Poly map -- Is this important for people testing?
o More Objects in the map -- This means more polys and lower frame rates
o Ship Systems -- This would also mean the ability to take and deal damage
o Networking -- You could have a couple people join up, and shoot each other... yaaay!

Any other ideas? I'll edit this message when we've decided a few more...

General Announcements / New Version coming soon!
« on: April 27, 2005, 09:41:33 pm »
There's a new 0.3.1 release that's coming soon... with al the above fixes, and a few more:

o Automatic Linear Dampening - It's easier to fly now...
o Map changes - Added more things... including a preview of the Archigos II

...And many more!

Precursors / Space Flight Controls, and Realism
« on: April 27, 2005, 09:22:33 pm »
Ok, as the title says, I've been thinking about controls in our space flight sim... and it's really a hard trade off between playability and realism.

I guess the question here is how realistic are we going to make it. Since we're simulating physics, everything already has the realism built in. That being said, I'm sure we can get things set up with thrusters, and automatic correction, that it flys like pong, if we wanted to. Or like MS FlightSim... or like the fly cheatcode in Quake. We can do anything that we need to... however the real question in my mind is: How much skill will a user need to fly a ship? How should it be set up?

Any ideas? If so, please, comment!

Bug Reports / Alpha Release v0.3.0
« on: April 26, 2005, 02:57:07 pm »
Our first Alpha Release! Right now, you can't do much, but eventually that will change.

Known Bugs:
    o Framerates decrease and eventually the game becomes unplayable after firing a good amount of projectiles. This is due to the fact that we have as of yet been unable to debug the removal of the projectiles from the game, so as of right now they just stick around indefinitely.
    o Setting the resolution to 1280x1024 will sometimes fail.
    o Sometimes you can actually fly through the asteroids and other objects instead of bouncing off them.
    o Most of the HUD is still not implemented, so the only things that really ever change are the FPS and the current speed.
    o Objects like the Archigos I and the asteroids don't move, they only rotate.
    o [Fixed] Key controls weren't very usable.
    o Mouse buttons don't always release. (They don't recieve a 'keyup' event.)

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