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Messages - Morgul

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141
Characters / Re: Military Ranks
« on: March 09, 2008, 12:51:29 pm »
Praetorian is B10 - Black Operative. That's his official rank. Hence the reason why he doesn't exist. It's a standard Black Op perk.

142
General Discussion / The things I do at work...
« on: March 09, 2008, 10:40:13 am »
Yes, I'm currently working at Office Max. My job, today, is to walk around the store, trying to sell customers things. Guess where I am now? The back office, 'doing inventory preparation'. This translates into, 'I'm bored, no one's here, so dammit, I'm gunna go watch you tube videos and get paid for it.'

Still, I dunno, I wanted some human interaction. So, I jumped on here. I plan on doing a bunch of work on the forums tonight, so you guys should see a new short story, a new introductory thing for RFI, and some nive, shiny bio pics thanks to Ginny. w00t.

I'm still bored, though.

143
General Discussion / Re: Revamp/Restart the forums?
« on: March 09, 2008, 08:39:07 am »
:toot: "Let's start a riot!" :toot:

(As for which song I'm refering to, it's Three Days Grace - Let's start a Riot)

144
Characters / Military Ranks
« on: March 08, 2008, 07:13:02 pm »
League Military Ranks

Fleet
Intelligence
Starfighter
Naval
Infantry
(B0) Cadet(S0) Cadet(N0) Cadet(I0) Cadet
(B1) Recruit(S1) Ensign(N1) Ensign(I1) Private
(B2) Trainee(S2) Airman(N2) Ensign First Class(I2) Private First Class
(B3) General Operative(S3) Flight Officer(N3) Lieutenant(I3) Lieutenant
(B4) Field Assistant(S4) Lieutenant First Class(N4) Lieutenant First Class(I4) Brigadier
(B5) Field Operative(S5) Lieutenant Commander(N5) Lieutenant Commander(I5) Major
(B6) Strategic Operative(S6) Commander(N6) Commander(I6) Sergeant
(B7) Assistant Director(S7) Wing Commander(N7) Executive Officer(I7) Brigadier General
(B8) Department Director(S8) Wing Captain(N8) Captain(I8) General
(F1) Commodore(B9) Executive Director
(F2) Rear Admiral(B10) Black Operative
(F3) Admiral(B11) Admiral
(F4) Grand Admiral
(F5) President

An "H" after a rank denotes either an honorary (or field) commission.
An "R" after a rank denotes someone who has retired.



Terran Military Ranks

The Terrans do not separate their ranks based off of branch. They do, however, have Non Commissioned Officers (NonComs).

Non Commisioned:
NonCom Class 0
NonCom Class 1
NonCom Class 2
NonCom Class 3

Officer:
Officer Cadet
First Lieutenant
Lieutenant Colonel
Colonel
Major
Captain
Lieutenant General
Major General
General
General First Class

145
The Wallth Are Thoundproof / Re: Things you just can't say....
« on: March 08, 2008, 06:10:22 pm »
 :toot:

146
The Wallth Are Thoundproof / Re: GNE: One Perverted Family?
« on: March 08, 2008, 04:17:50 am »
Yup, you did. And Guess what? It's STILL TRUE!!!!11111  :toot:

Now, to get some more people in here so we can double or triple our insanity! (So far, none of the old people I've messaged are coming back..  :bang:)

147
Characters / Faction and Race List
« on: March 07, 2008, 04:38:31 am »

148
General Discussion / Re: Revamp/Restart the forums?
« on: March 07, 2008, 02:22:01 am »
Well, I'm sure we'll pull you into playing precursors, if nothing else. :-D

149
General Announcements / Re: Forum Theme
« on: March 06, 2008, 10:00:11 pm »
It'd be more then possible to do; I'll see about futzing with it.

150
Athenaeum / Book 1: Only in Dreams
« on: March 06, 2008, 09:26:03 pm »
This is the official 'Only in Dreams' discussion thread. Feel free to comment on what's going on, or ask questions about events. Enjoy.

151
Athenaeum / Athenaeum Forum Launched!
« on: March 06, 2008, 09:20:25 pm »
I finally got around to making a board for Athenaeum. Now, it's time to add it to the site, but meh. Either way, this is the place to check for information about updates, and as a good way to contact the writers/artists.

Anyway, enjoy!

152
General Announcements / Spring Cleaning of the Forums
« on: March 06, 2008, 09:02:40 pm »
Well, I took some time to go through our member list. First, I deleted everyone who had zero posts (with the exception of windshipper). If they haven't posted after a few years, they'll never post. Second, I deleted everyone (with a few exceptions of names I remembered being very frequent posters, back in the day) who hasn't visited the forums since before Jan 1st, 2007. I figure if you've not been here in over a year, you're not coming back. If you are, well, no biggie. Just re-register.

Now, I moving on to cleaning up the boards, and then I'll be getting this place ready to start showing people again. Yaaaay!

153
General Announcements / Forum Theme
« on: March 06, 2008, 05:50:27 pm »
Well, it's been a while since I first made our old forum theme, and frankly, it's pretty broken. So, after some deliberation, I installed several new themes, and I've decided on a new default theme: Alienation. I expect that over the next month or two I'll tweak it; for now, it's fine as is. I also want to update the forums, and then start using them again. Also, I expect to have a few themes defaulted for certain boards; Like an Athenaeum theme once I make a board for it.

Should anyone object to the new default, feel free to change it. Also, should you think you could make a better theme, please, do. I welcome all themes. (Or if you have a pet favorite and want to see it added to the forums, go right ahead.

Well, that's all there is to announce at the moment. There may be some more interesting things later.

--Morgul

154
General Discussion / Re: Revamp/Restart the forums?
« on: January 21, 2008, 01:06:46 am »
I can definitely get the design section of the site and such up and moving with new images (as can Ginny, I'm sure) if we can get the whole "compensation" figured out. :P

Well, let me get paid for the _first_ job, and then we'll talk.

155
General Discussion / Revamp/Restart the forums?
« on: January 20, 2008, 05:23:01 am »
Well, here's an interesting question. Is there any desire to revamp/restart these forums? I've love to upgrade to a new smf, do a new theme, and get people interested in GNE again. Frankly, I think it's time to start compiling all the different information and ideas into one place, and making a unified front for everything. All the work I've been doing on platshop has made me want to redo the GNE site, and to start getting precursors functioning as a _real_ thing again. With the opening on the GNE store in the next few months, I think that we might have something here.

Thoughts?

156
Precursors Artwork / Completed!!
« on: July 13, 2007, 10:32:11 pm »
Here is the final piece! I'm also posting the original sketch, so you can see what parts are mine, and what parts are from the sketch. Enjoy!

157
Precursors Artwork / Re: Simon Vector WIP
« on: July 13, 2007, 10:24:05 pm »
Interesting... I always have. Hmm...

158
Precursors Artwork / Re: Simon Vector WIP
« on: July 12, 2007, 12:49:26 pm »
Here's another update...

159
Precursors Artwork / Simon Vector [Complete]
« on: July 12, 2007, 01:37:56 am »
Well, I was running Ginny through her paces art wise (basically a series of changing art styles from a single sketch), and I decided I'd try my hand at doing some pure vector inking of her sketch. She had chosen Simon as the subject for the sketch, and done it in about a minute on photoshop. I took the (very) rought sketch, and used it as a guide for this. I've put about half an hour of work into it so far, and I like how it's coming out. I'll keep posting progress reports as I go along, till I finish the piece. I'm rather proud of this, as I have very little art talent myself.

So, without further ado, here's what I've got so far...

160
General Announcements / Difficult Decisions a long time in coming.
« on: June 13, 2007, 01:45:37 pm »
Recently I have been making a good deal of decisions in my personal life that effect GNE. Basically, I am now out of school indefinitely and because of that I feel a strong urge to dedicate a good deal of time to GNE. This has meant a reevaluation of where we're headed as a company.   Some difficult decisions have been made, and it's now my job to break the bad news to everyone. (One of the reasons this post has been put off as long as it has is because of just how difficult these decisions have been for me.)

If you follow the news on the sites, you already know what I'm about to tell you. Precursors has been officially put on hold. What this means is that we're no longer focusing our main development efforts on it. We will be focusing on another project, Alluvion Storm. The reason for this is simple. Alluvion is a very small scope project, and should be completed in two years. This would allow for us to get a publisher, and push out our first game. From that point we would be able to hire the current development team, and start making some money. Then we would reassert our efforts on Precursors, and turn it into something to rival World of Warcraft.

I apologize to how how difficult this might be for some. If you would like to keep working on precursors, please do. I'd love to have enough people to start of a separate precursors development team. However, the main GNE team won't be doing more than helping out in their off time.

I would also like to link to Dave's wonderful post on his thoughts about this. (here

Thank you all for your continuing support,

Chris

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