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Messages - Dawn

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21
General / Re: Corrupt a Wish...
« on: December 13, 2005, 11:12:12 am »
You throw up all over your keyboard and desk but hey! You feel better :)

I wish that I had a girl friend that actually Loved me for who I am, but didn't leave me after 3 months.

22
General Discussion / Re: Cosmo. Who is he?
« on: December 13, 2005, 11:04:36 am »
True dat. (Cosmo, I think there may be some upcoming flak about the "I work hand in hand with Dawn" thing... I'm supprised Peice didn't catch it.

23
Precursors Artwork / Re: 2nd attempt at archigos II...
« on: December 13, 2005, 09:14:11 am »
Hey Rguy... That Model is awesome! I like it and I think alot can be done with it, I just can't get over the feeling that it is small or some reason.. It just doesn't give me the behemoth feeling of a ship that is almost a mile long.. Just my thoughts.

24
Wallpapers / Re: Desktops for Precursors
« on: December 13, 2005, 09:10:03 am »
*intercepts Jello, and eats it.
Sorry Neo, It was food!

25
General Discussion / Re: mturk
« on: December 08, 2005, 07:10:50 pm »
Lol, I am very fluent at it. I just used google translate... I haven't seen if they cleared me or not yet :)

26
Precursors Artwork / Re: 2nd attempt at archigos II...
« on: December 08, 2005, 12:03:12 pm »
That's nice! A thought though, Have to seen Eve? This ship seems to have the apearance of a small fighter ship. Is there a way that we can give the ship an appearance that would make it more like the Destroyer class it was intended for?

Just a thought...

27
General Discussion / Re: mturk
« on: December 08, 2005, 11:59:24 am »
Hey Infernal, Have you actually gotten payed any of the money that you claim to have made?

28
General / Re: Corrupt a Wish...
« on: December 08, 2005, 11:44:05 am »
ROFLOL! That was good Morgul!

I'm not even going to corrupt that because I hear ya loud and clear on that.

I wish I could summit Mt Elbert again.

29
General / Re: Corrupt a Wish...
« on: December 05, 2005, 01:52:37 pm »
You don't have to go to town today, because a meteorite hit the center of Lubbock destroying everything within a 10mi radius. You and a few other people in the sub developments are all that survive.

I wish that I could meet that girl outlined in my war with Morgul.

30
Precursors / Re: Capital Ship Movement
« on: December 05, 2005, 01:49:50 pm »
Please post a link where we can check out the Darkspace mmo. I aggree that everyone should check out eve-online. It is a great MMO but it's problem is that it's not fast-paced enough. The differance with it and us is that we will have more stuff going on and a more encaptruing story...

31
Precursors / Re: Capital Ship Movement
« on: December 01, 2005, 10:36:00 pm »
Heck yes! I'm feeling the whole "pimp my ship" thing going on! Buy and old junker and have it repaired for a small penny and then buy your new guns and junk for it.... Mhhmm!

32
Precursors Artwork / Re: What 3D program do you suggest?
« on: December 01, 2005, 02:05:29 pm »
Well, Rhino3d claims that it has tutorials, But my experiance with the software is limted as I have only had the eval copy to play with. At the very least, if you invest several hours worth of time into learning the basics in K3D, Your skills will pay off in the future as you move to other applications you will remeber basic tools and such from k3d that will help you evalutate and manipulate your new program.

There is no knowlege that is not power.

33
Precursors Artwork / Re: What 3D program do you suggest?
« on: December 01, 2005, 12:56:50 pm »
I'm not sure about "easier" but I use one called K3D. http://k3d.sourceforge.net It is open source so it will not cost you anything and has very detailed tutorials where you will learn alot about 3D modeling in general! Good luck, I'm looking forward to seeing what you come out with!

34
Precursors / Re: Capital Ship Movement
« on: December 01, 2005, 12:42:38 pm »
I like this a lot! A couple of thoughts though, first off, I think that having humans or PC's manning turrets should have a HUGE advantage over AI/NPC's. I'm not sure how we can realistically achive this as in reality, AI could be far better aims then humans can dream of being but it woudl be nice. Secondly, I like the idea of capitol ship in third person. Obviously capitol ships would have turrets and I think that as the ship commander/captian (we will have to eventually set in stone what rank this is) should have the ability to fire individual turrets at indivdual targets. He should have complete control of every aspect of the ship at his fingertips, so that it's still baised on skill. In otherwords a simple little figther could take out a capitol ship after about an hour of firing his lasers at it because the commander is to noob to be able to click on his little dude and start alll weapons attacking.
We should also set the amount of mass a capitol ships hanger has as relative to the mass of fighters that general players have. Players should be able to dock as long as there is room for them in the hanger and take control of either an assigned aspect of the ship or one they have privelegs to that they choose.
Also capitol ships should be expensive! As in no single player can easily attain one. It has to be the corporate work of an alliance to bring together enough money for one of these behemoths, and obviously the alliance would work as a team to defend it and use it as what it is.

35
Precursors / Re: Money
« on: December 01, 2005, 11:18:21 am »
I definatively aggree that if there are to be taxes they HAVE to be automated and the filing process can be no harder then you recieve a bill on a very irregular baises stating what taxes are owed and you can pay them at you leasure before your due date. Otherwise the government can use the money that they have sucked in with thier sinks and place a large bounty on your head. I know that in my case as a player I would HATE having to spend time filing taxes on a game that I'm paying money for. I think that it may be simplest to use a sales tax, type idea where the tax you owe is simply subtracted on every purchase without your consent.

Also, For bounty hunting, I think it would be cool to create tools that make it simple for bounty hunters to find players. In several games that I've played I would love to take up the role of Bounty Hunter, but it's impossible to find people. You want the government that see's all and knows all to make this information avalible to registered bounty hunters, and these guys should of course have to pay thier fee's to be Bounty Hunters.

Ohh and for Real Estate, I love this idea! Obviously your charictar role as an indivdual in this game will not grant you enough power to control a single planet as in some other space games, But I think it would be cool if you could own a state on a planet... As in, we create many differant planets with specific states and attributes throughout this game and you corporately with your alliance/corporation and it's members purchase and maintain a state on planet where you can manufacture/mine trade goods, miltary vehicles, ect. possibly even the ships that players pilot. Any thoughts?

btw, if we are looking for somewhere to drop all of the credits that go down the sinks, My charictars account is always avalible.  ;D


36
Precursors Artwork / Re: New 3d model: tell me what u think plz
« on: December 01, 2005, 10:54:10 am »
Wow, that is some impressive 3D modeling... Can I ask what program you are using?

37
Wallpapers / Re: Desktops for Precursors
« on: November 29, 2005, 09:57:34 pm »
Ohh my dude Cosmo! That is stunning! I love the planet work dude!

38
General / Re: Corrupt a Wish...
« on: November 28, 2005, 03:47:15 pm »

39
Precursors Artwork / Re: HUD Contest Design: HudComp2 AltSize
« on: November 28, 2005, 03:30:45 pm »
I think it could use more transparency and it shouldn't abstruct the view of the target... IMHO.

40
Bug Reports / Re: Bug...found an error, and cant open program
« on: November 28, 2005, 03:27:56 pm »
Yes, I just bought a new pair of jumper cables the other day now that you mention it... Although I was thinking We could do two seperate F:PLUSE +4000v / +0.006a to each ball and then shove a ground right up his aaaaa... butt.

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