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Messages - Dawn

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1
RaptorNL / Re: Networking...
« on: July 26, 2008, 10:51:53 am »
Apparently  :(

2
RaptorNL / Networking...
« on: July 24, 2008, 08:06:57 am »
Hmm, a Networking section? I have just one question...

WHY THE  :angryscream: WAS I NOT INVITED?!?!?! Rofl!

I would love to help with this if I can get some intro to network-library-coding stuff *cough*Contingency*Cough*  :innocent:

I'll read some posts and see what I can understand as far as how things are going right now. Is there any dev help needed in this department?




3
Precursors Artwork / Re: Prometheus Space Station
« on: June 06, 2006, 12:56:18 pm »
I approve! Let me some some textureage on that sexiness!

4
Precursors / Re: Google Search!??!?! OMGosh
« on: June 06, 2006, 12:52:14 pm »
They have preety art though    :-[

5
General Discussion / Re: ATI vs nVidia
« on: May 25, 2006, 11:33:16 am »
Ohh yeah, Nvidea man! ATI sucks for dual screens, and is a pain to get working correctly, and does not like 64 bit Windows at all!

Also, I have a friend that has a AM64 3200 with a 2GB and a 256meg Geforce 6800... He get's 400+ Frames/sec on Battlefield Vietnam. Now you tell me how that's "setling"


6
General / Re: Corrupt a Wish...
« on: May 25, 2006, 11:29:19 am »
You have the names, and a deposit on those five people he wants ghosted...
...Unfortuanetly, one of them is the president, and you have a dead line.

I wish you people knew how to play this game..

7
General / Re: CALVINBALL!!!
« on: May 25, 2006, 11:20:01 am »
But Hobbes is in the zero-gravity zone which is in the spaceman area, making him exempt from all dance manuvers. He gains two points for stratiegical placement

Hobbes takes the ball and hits the Red Wagon Wicket! Calvin has to pull the wagon behind him for 30 steps

8
Precursors Artwork / Re: The "Deuce" (Deucalion) Fighter
« on: April 05, 2006, 09:33:24 pm »
Man, I can't wait to see Ryguy get some ownage on that thing.... 8-)

Nice work Cae and Morgul!

9
Precursors Artwork / Re: New ship.
« on: March 17, 2006, 04:31:51 pm »
Dude! that is teh freaking pimpness!

Rguy - you are teh own!

Morgul - whatever we're paying him, DOUBLE IT!
(shouldn't be too hard to double nothing eh?)


10
Precursors Artwork / Re: Misc. space objects
« on: March 17, 2006, 04:30:11 pm »
Oooooo.... That's freaking tight!

11
Precursors Artwork / Re: human head
« on: February 21, 2006, 10:38:44 am »
Reynard: Hmm.... Business Expense?

Dawn: *sigh*

12
Precursors Artwork / Re: New 3D Ships. Check'em out.
« on: January 21, 2006, 08:00:25 pm »
Ohh my dude! There is some nice stuff coming along from here... I want to fly one of these babies!


13
Precursors Artwork / Re: HUD Contest Design: NorAelian0.3
« on: January 19, 2006, 02:01:32 pm »
I like too! I think that could be realy freaking tight if like whenever you clicked on a side of the cube it would like rotate to center that side of the cube... That would be the own!

14
Precursors / Dev: Fonts
« on: January 09, 2006, 12:47:03 pm »
Ok, One thing I would like to point out is that in Artwork, everyone is creating concepts for game screens such as the login screen and the main page and all that but, they are all in differant fonts. Obviously, for the main game screens we want there to be a contigous font for everything. Can we go ahead and decide on what this font will be and then post the ttf here so that all of the artists will have the same stuff to work with.

We may also want to decide on a color scheme.

15
Suggestions / Re: Player expansion of the game
« on: December 22, 2005, 04:08:13 pm »
Lol, Yeah I got a little deeper into this subject in development... http://forums.g33xnexus.com/index.php/topic,21.msg1547.html#msg1547

Basically stating that clans/alliances should be able to purchase "states" on planets. And every planet should have so many states/countries. If your alliance is very big and powerfull it could potentially conquer an entire planet but it should be extreemly difficult to attain, and hold all of this teritory, and it should require the corporate work of an alliance/clan to do this. At least that is what I invision anyway...

16
General Discussion / Re: Cosmo. Who is he?
« on: December 22, 2005, 03:57:52 pm »
I'm afraid I'm going to have to aggree with Morgul on that one...

17
Wallpapers / Re: Desktops for Precursors
« on: December 22, 2005, 03:52:52 pm »
That's ok, Dawn and Neo will be grilling steaks tonight at Dawn's House anyway.

18
Wallpapers / Re: The Cosmic Series continues...
« on: December 22, 2005, 03:51:11 pm »
Ok Cos, what is it with you and lame resolutions on such freaking awesome artwork? Dude, Do these in 300dpi ith freaking 2048 x somethinginsane resolution

19
General / Re: Corrupt a Wish...
« on: December 16, 2005, 04:19:18 pm »
Now all your classes are straight but incredibly difficult subjects.

Thanks Morgul.... I wish that what you said was true

20
General Discussion / Re: Holy...... Crap!
« on: December 13, 2005, 11:17:48 am »
Currently I have a x700 256mb pci express 16x. It is the pwn, except for that the fact that even my fx5200 outpreformed it while running dualies. When it comes to Dual monitors, Nvidia turns ATI over it's knee.

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