Yep still here, have not seen precursors on my machine in a long time.
got current everthing and it all seems to compile ok. I get this when i run it in the debuger.
[email protected]:~/development/precursors$ gdb ./precursors
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This GDB was configured as "i486-linux-gnu"...Using host libthread_db library "/lib/tls/i686/cmov/libthread_db.so.1".
(gdb) run
Starting program: /home/mec/development/precursors/precursors
[Thread debugging using libthread_db enabled]
[New Thread -1214236992 (LWP 10464)]
preClient version 0.3.4 Build 1084 by G33X Nexus Entertainment.
SCF_NOTIFY: class crystalspace.cegui.wrapper (from /home/mec/development/CS/cscegui.so) has already been registered in a different context: '{none}' vs. '{none}' (from /home/mec/development/CS/cegui.so); this message appears only in debug builds
WARNING: could not load plugin 'crystalspace.sound.render.software'
WARNING: could not load plugin 'crystalspace.sound.loader.multiplexer'
WARNING: could not load plugin 'crystalspace.modelconverter.multiplexer'
WARNING: could not load plugin 'crystalspace.mesh.crossbuilder'
crystalspace.canvas.glx2d:
Opening GLX2D
Creating Context
Video driver GL/X version (direct renderer)
Visual ID: 0x00000023, 24bit TrueColor
R8:G8:B8:A8,
level 0, double buffered
crystalspace.canvas.openglcommon.driverdb:
Applied: Broken ATI point sprites (NV)
crystalspace.canvas.openglcommon:
OpenGL renderer: GeForce 6600 LE/AGP/SSE2 (vendor: NVIDIA Corporation)
version 2.0.2 NVIDIA 87.62
Using windowed mode at resolution 1024x768.
Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 48
AccumAlpha: 16 MultiSamples: 0
Multisample: disabled
gne.Precursors:
Joystick support enabled. Loading joystick plugin.
crystalspace.device.joystick.linux:
No operable joystick found
crystalspace.pluginmgr.loadplugin:
failed to initialize plugin 'crystalspace.device.joystick.linux'
gne.Precursors:
Attempt to load plugin 'crystalspace.device.joystick.linux' failed
start BehaviorLaver
end construct BehaviorLaver
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1214236992 (LWP 10464)]
0xb773319e in csArrayElementHandler<csGLSuperLightmap*>::Construct (address=0xa91f9fe8,
[email protected])
at array.h:114
114 array.h: No such file or directory.
in array.h
(gdb)
will try hunt this down myself for laughs but not much to go on yet.
So, is this to old array problem that was supposed to be fixed or a new one?
regards and merry chirstmass