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Suggestions / Re: Artificial Terrain Generation & seamless planet-to-space transitions
« on: September 01, 2006, 02:55:01 pm »
Was thinking of tring that myself. making a wrapper for Sean O'Neil code. Then i looked at it for a while and thought that I do not know CS or C++ well enough yet. Still giving myself a pain in the head trying to figure out settransform and the O2T and T2O. cant seem to get meshs moving the way i want lol.
Anyway, thought that you would like that code, and has a very good docs to help you understand this code.
Would like to see what you come up with
Regards
PS the code can be DL from http://sponeil.org/downloads.htm
and I came across another program that implements a better algrothim SOAR instead of ROAM. not open source though
http://web.interware.hu/bandi/ranger.html
Anyway, thought that you would like that code, and has a very good docs to help you understand this code.
Would like to see what you come up with
Regards
PS the code can be DL from http://sponeil.org/downloads.htm
and I came across another program that implements a better algrothim SOAR instead of ROAM. not open source though
http://web.interware.hu/bandi/ranger.html