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Messages - Noonien

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1
General Announcements / Re: The Forums are back!
« on: November 13, 2017, 01:23:56 pm »
Yay. 😁

2
Precursors / Out of the Loop
« on: December 18, 2006, 09:18:59 pm »
As the name suggests, I'm a bit lost on where the game is these days....switching schools and majors (from physics to engineering) hasn't given me much time to poke around with the game let alone lurk around the forums. So, how's everyone and the game doing? ;D


---Noonien

3
General Discussion / Re: SPAM THREAD!!!
« on: January 26, 2006, 09:44:27 pm »
Wow.....

4
General Discussion / Re: New Game Ideas (Short Term Project)
« on: December 30, 2005, 09:21:10 pm »
You know, I kind of like this idea. Having a small, "simple" game based in the Precursors world to get people hyped up about it. Sounds like a good place to, like you said, get experience with CEGUI, CS/CEL, systems and so on. Perhapse even a good place to get stuff like A.I. basics ironed out, 2D and A.I. is more akin to what I have experience with (cough*FIRST*cough). I have two, probably easy questions about this game though:

1. What from either game will/can/won't be able to be shared between the two games (A player/ship you create with this mini-game being transposed into Precursors)?
2. How will this game be distributed? Buy it now, download link off the main GNE site, or universal access to an SVN repository?

~mcrobotics

5
Hmm...GNE Headquarters with strippers inside. Hey wait.....isn't that our apartment??



 ;D

Glad your feeling better, I know how hard ya took it. Hope the break is going well for ya!

6
My personal favorites:
"Chuck Norris does not sleep. He waits."

and

"Chuck Norris owns the greatest Poker Face of all-time. It helped him win the 1983 World Series of Poker despite him holding just a Joker, a Get out of Jail Free Monopoloy card, a 2 of clubs, 7 of spades and a green #4 card from the game UNO." 8)

7
Precursors / AI in the game
« on: June 25, 2005, 10:18:49 pm »
I know Contingencyplan and I have been discussing a little what the AI for the game might be. As of right now I think the general sense is the basic "turn -> shoot -> goto step one"  as a start (perhapse included in the next release after this one?). But when the game starts getting hot and heavy, what are the players going to expect for A.I. in the game? As Contingencyplan pointed out in a previous post, A.I. should be something good to count on both as an opponent and as a crewmate. I think giving the A.I. the ability to take the intiative on something would be cool. Power conduit blows and an AI (NPC?) is near by and he has knowlege in power conduits and dist (he's an engineer) and just goes and starts working on it. Is that they type of A.I. we're looking for or should they just mill around waiting for orders?

8
Precursors / Health
« on: June 25, 2005, 09:58:31 pm »
Has anyone ever played MechWarrior? It's the best system I've seen overall as far as health-and-stuff goes. Basically you ave different parts of the body (head, torso, arms, legs, and feet) each with their own stats and regeneration times. It'll take longer to heal a leg naturally then it would to heal a head and so on. Say your arm gets blown off, for the moment yes your stats will be low until a given amount of time passes. Without replacing that arm, and after getting used to it, other parts of your body would bulk up to make up for the missing limb. So while having an overall HP system is bad, having a HP system per body part sounds like a good idea to me.


--Master of the Obvious :D

9
Precursors / Player Creation
« on: June 25, 2005, 09:42:09 pm »
WE ARE THE BORG......sorry, I had to. Cybernetics would be cool, and it's probably a question not worth posting, but what types of enhancements would be available though cybernetic enhancements? Enhanced accuracy, faster mental computation, strength modifiers, etc.? Personally I think the coolest implant would be the "standard" neural implant to allow brain-computer interaction (if anybody's seen the series Andromeda, think the connection Harper has), but how would that connect with a players stats? Just straight number addition/subtraction or would the rest of the players stats determine how that implant affects things? Say person A gets enhanced strength in his arms. That would, in effect, modify the strength of the player but would it also subtract from the health/constitution of the player?

That's another question I've had. Say you create a player who's bound to a wheelchair, would that add to their stats at all? I'd say yes and no. It would add a bonus to their strength in the arms and upper torso, but that also adds "dead weight" to the player. I guess that would imply that a players stats would have "universal" stats thoughout the body but different modifiers per limb. This could also lead to how player damage is dealt with, but with is player creation rather then player destruction  :roll:

As a side question, if players could have the option for "sexual recreation", would that affect their stats @ all? (what's a good thread without a sexual comment?) :twisted:


-Mike

10
Precursors / Player Creation
« on: June 15, 2005, 07:20:43 pm »
So, ya want to create a new player/character for the game. Groovy, but how? There are many ideas out there, so lets here them! My personal idea (as discussed with Morgul over a pizza) would be to have a number of slots you can put different traits/parts of the character into (life-style, wealth, intelligence, health, whatever). Say you have slots A - D, with the A slot being the most important and the D slot being the least important. For each slot there's a numerical range attached to it, say 0 - 20 for D, 21 - 40 for C and so on. For those sections you have a total pool of points to pull from and distribute among those slots to help define your character. Following the trend, a pool of 200 points would be cool. Well too bad, I was thinking having a max pool of about ~130 points to distribute would be acceptable (nobody's perfect  :wink: ). And then, though some method that pool would be created. Say someone might have a pool of 100 points to distribute, they could be all intelligence but almost nothing else. Not everybody starts out with the same value for their respective pool. Balances out dosn't it?

There are probably better ideas out there for character stat creation out there, hell we could directly rip-off WoC and use the D&D D20 system. So lets here something!  :)

11
Precursors / Looking for a developer?
« on: June 15, 2005, 07:02:35 pm »
Contingencyplan, mind if I hop on the band-wagon? I too have been programming since I was a wee-one. My Dad's a computer programmer, I have fond memories of being in my play-pen in a server room. Personally I've been programming since I was about 6 (salvaged an apple IIe from my school) with robotics. Remember the turtle? Yeah, I have one still. Last 4 years of highschool I was the head programmer for our school's F.I.R.S.T. team (robotics with professionals). When they instituted the "atuonomous-mode" part of the gameplay, I was the first to create something that worked (although looking back @ it, it was a little hack-ish). I know Applesoft (applescript  8) ), a bit of C++ (self-taught and still learning, comp. engineering student), a bit of python, a boat-load of logo/basic, Pbasic, STAMP, and (adding a little color, all be it useless) COBOL and FORTRAN.

Additionally, something I started towards the end of April, I have a small little program I've been working on. I run linux (Gentoo 2004.3, 2.6.9 kernel), so stuff like temp, CPU useage, and mem-useage are somewhat easy to access (ever read in from a txt file?  :wink: ). Anyway, all it does right now is read in from those and a few other sources and upon program initialization and defines a "mood" for computer. You can tickle it or poke it to modify the "mood" defined by that program. I want to develope it to eventually pass the Turing test, but it's got a loooong way to. Explosive learning would be cool. And I agree, AI should be something good to count on, not something to complain about (although jokes are still cool). 8)

And Chris, you still owe me rent money.

-Mike

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