Ok, here's my idea:
The 'All Men are Nerfed Equally' Method:[/u]
Genereral Idea: Basically, Take Shadow Run's Priority System, mix it up with a random number generator, and add a little nerfing in for spice.
Ok, let's say you have Prority Slots A through D, which all have point ranges assinged to them like so:
A: (100 - 200)
B: (50 - 110)
C: (30 - 60)
D: (10 - 40)
Notice, we have 10 points overlap between each one, and the one above, or below it. Now, let's take the following Attributes (Wealth, Skills, Knowledge, Personality), and assign them to the following slots:
A: Wealth
B: Skills
C: Personality
D: Knowledge
Now, once we assign them, we let the computer pick values in the range of each one, and that's the number of points we have to work with in each Attribute. Let's say it assigns the following:
A: 120
B: 50
C: 60
D: 25
Now, notice that we actually start out with more points in Personality then we do in Skills, even though we assigned Skills to a slot above Personality. Just because it's assigned to a slot below something else, doesn't nessicarily mean that it's going to have more, just that on average it will. This means that you don't always know how many points you'll have given a slot, but you do know the least you're going to have. It makes it dynamic, and still allows for you to create characters that start off good at something.
Now, wait, there's more. Let's say you were really pissed off at the fact that you have more Personality points than Skill points. You can 'purchase' more points by lowering your max in any catagory, at -2 in a catagory gets you 1 point in any other catagory you want. Let's say the max (in all catagories) is 255. You want to put 20 more points in Skills. That means you need to take a total of -40 in max points. Let's say you do it this way:
A (max): 255
B (max): 255
C (max): 235
D (max): 235
So, now you have a 70 in skills, but once you've been playing for a while, you're not going to be able to be as Knowledgable, or have as many Personality traits as another character who didn't nerf themselves.
Now, keep in mind, all number in this can be changed.. and most likely will. This was all just to illustrate the idea. So, what do you think?
(Oh, as a side note... You can't nerf wealth, since it's only at character creation that it matters... IE: it determines how much starting cash you have. having a 'max' for it is retarded... there's no reason why you can't have a million dollars, just because you don't have a max high enough.)
--Chris