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Topics - Noonien

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Precursors / Out of the Loop
« on: December 18, 2006, 09:18:59 pm »
As the name suggests, I'm a bit lost on where the game is these days....switching schools and majors (from physics to engineering) hasn't given me much time to poke around with the game let alone lurk around the forums. So, how's everyone and the game doing? ;D


---Noonien

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Precursors / AI in the game
« on: June 25, 2005, 10:18:49 pm »
I know Contingencyplan and I have been discussing a little what the AI for the game might be. As of right now I think the general sense is the basic "turn -> shoot -> goto step one"  as a start (perhapse included in the next release after this one?). But when the game starts getting hot and heavy, what are the players going to expect for A.I. in the game? As Contingencyplan pointed out in a previous post, A.I. should be something good to count on both as an opponent and as a crewmate. I think giving the A.I. the ability to take the intiative on something would be cool. Power conduit blows and an AI (NPC?) is near by and he has knowlege in power conduits and dist (he's an engineer) and just goes and starts working on it. Is that they type of A.I. we're looking for or should they just mill around waiting for orders?

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Precursors / Player Creation
« on: June 15, 2005, 07:20:43 pm »
So, ya want to create a new player/character for the game. Groovy, but how? There are many ideas out there, so lets here them! My personal idea (as discussed with Morgul over a pizza) would be to have a number of slots you can put different traits/parts of the character into (life-style, wealth, intelligence, health, whatever). Say you have slots A - D, with the A slot being the most important and the D slot being the least important. For each slot there's a numerical range attached to it, say 0 - 20 for D, 21 - 40 for C and so on. For those sections you have a total pool of points to pull from and distribute among those slots to help define your character. Following the trend, a pool of 200 points would be cool. Well too bad, I was thinking having a max pool of about ~130 points to distribute would be acceptable (nobody's perfect  :wink: ). And then, though some method that pool would be created. Say someone might have a pool of 100 points to distribute, they could be all intelligence but almost nothing else. Not everybody starts out with the same value for their respective pool. Balances out dosn't it?

There are probably better ideas out there for character stat creation out there, hell we could directly rip-off WoC and use the D&D D20 system. So lets here something!  :)

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