G33X Nexus Entertainment > Precursors
Guilds, Corps, Player Goverments
contingencyplan:
Something I was thinking of was this: How about we have space racing circuits (yes, plural)? I don't think it would be too difficult to modify the space sim aspect to change how weapons are done and to add race-style controls and equipment.
I was thinking we'd have two arenas of racing: Space, and planetside. In space, you have to fly your ship through a area of space (I remember one particular one that was done on Star Trek: Voyager in this manner). Naturally, you don't have to be concerned with gravity (in general, though that would make for a very interesting obstacle... :twisted:).
Planetside, on the other hand, has you running through a circuit on the ground. We could either have floating (a la F-Zero) or ground-bound (read: wheeled) vehicles, but either way the drivers have to follow a set terrain-based circuit.
Additionally, I can see two styles of racing - stock ships and modded ships. With stock ships, you simply take a ship straight out of a qualified vendor's lot and race with it - you can't change out a single component (except to replace a damaged one, and then only with the exact same component). This emphasizes piloting skill, and leaves the mechanics largely out of it.
Modded ships, however, allow you to modify your ship with whatever components you want. Want a larger engine? Buy it and strap it in. Want to have better shields? Stick it in there. This adds the extra mechanical aspect of it to the racing - you have to know what you're doing (both personally and stat / skill-wise), and you have to be able to get the better set of parts. Naturally, there shouldn't be one set of end-all parts - different manufacturers have different specs for their parts, so it boils down to taste and particular skill leanings.
In either case, we should have brackets set up, likely based on skill (number of wins) and / or ship capabilities (price of components would likely be a good standard). We could of course have free races, where anybody is welcome to compete, regardless of skill and ship price. However, to ensure that newbies don't always get beat out, they should race against others with similar skills and capabilities, so the race is more fair.
We could also have a lot of fun with this, I think - have it be a spectator sport, where people can buy tickets to see the race in person. Further, we could allow betting on different racers (though we would have to realize the potential for people losing on purpose... perhaps that could be part of racing on the outer edges of the galaxy).
Naturally, the racers themselves get compensated for their wins - either in cash (based on a purse or on the bets placed on them [ref to Star Wars; Knights of the Old Repubilc]), or in parts for their ship (only in modded races, of course).
As far as the circuits themselves, I envision several that could stretch throughout the galaxy, including several planets that are controlled by either the Terrans or the League; in fact, the circuit would likely have several stops from both sides. If you have enough money, you could buy / build racing stadiums and get it on one of the circuits. You could even outright start your own circuit with several other stadium owners.
Anyways, was thinking that over, and decided to get my ideas in a post. What do y'all think?
~Brian
topher:
I like the idea...to expand on it ...
It would be even cooler if we allowed player organizations to run these events. They would handle the brackets, entry fees, payouts etc. The more the player interacts with other players (even in not hostile arenas) the better. So would these race areas be non-pvp areas? Or atleast heavily guarded by someone to lower the chances of a player death?
BigDan:
Hey this is susposed to be as close to realistic as posable rite?
well for newbs make it safe, but as the stakes go up so does the danger.
I see everyone is kinda thinking in the same area as I am.
but again go that step further and alow the players to create there own areas in the galaxy with a builder program built into the game.
When somone builds a place they upload it to the admins , the admins chech it for relivence, bugs ,and theam, then decide where in the universe they want to putt it , with maybe a request coming from the creater of the area.
In this way this universe would be an ever expanding arena and be more along the lines of what is actualy envisioned.
This to would alevieate alot of strain on the builders of the game and can you imagine how much work it is building areas of play in a game , I can , I have Never Winter Nights and It has its own area builder where you can build whole worlds and make it your own game .
I'v built my own world within the game and there are so many newonces within the creation of a world that you have to watch ,such as transitions working as you want them to,and special actions hapening as you put them in but its alot of fun even if it is alot of work.
However I sugest not alowing people to put up there own servers and keeping everything in house , this way the game can be protected against people taking things to far out of the original theme of the game but rather expand on it
topher:
I;m against the build your own area for a couple of reasons. The main one is because people will try and make their area as overpowering as possible. I think once we get a general idea of space design we can automatically create a massive system with the push of a button, the rest is the in game history and information.
Morgul:
Well, hold on. Here's how it would work:
1) People build a world on thier own time.
2) They submit it, and we test it, try it out, and approve it, if we like it.
So, it's *only* going to show up if we want it to.
--Chris
P.S. We could have contests, and award them something if thier planets get chosen....
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