G33X Nexus Entertainment > Precursors
Guilds, Corps, Player Goverments
topher:
So I 've yet to see a discussion on the social aspects of the game. Will players be able to create different kind of social structures, ie. gangs of mercenaries, corporation of research scientists, etc?
In another game i play you have Corporations and skills associated with running said corp. You can designate roles and responsibilietes to each member of your corp, from VP to research assistant, etc. Corps also have a wallet, shared banking, hangers and many other items that are rights protected.
topher
contingencyplan:
Well, right now, I think morgul's idea is that we have the League and the Terrans as the two major human forces within the game. Players can align themselves with either faction, or be on their own. If they're on their own, they can join up with other players in as loose- or tight-knit groups as they choose - e.g., just get together to party and pillage on weekends, or have regular meetings and missions and such with an overall agenda. The game should allow for both.
--- Quote from: "topher" ---In another game i play you have Corporations and skills associated with running said corp. You can designate roles and responsibilietes to each member of your corp, from VP to research assistant, etc. Corps also have a wallet, shared banking, hangers and many other items that are rights protected.
--- End quote ---
I like this idea - business-centric organizations, rather than military / conquest / kill 'em all-centric. The shared purse is a must for any organization, no matter how big or small.
Something else I would like to see is the ability for player-started groups to rise in prominence, perhaps even [near] to the level of the League or Terrans, depending on how many members they get and how much money they have. If nothing else, they could take over an entire sector of planets and place them under their control. This allows for a lot more variability in the game landscape, rather than saying that a sector is purely L, T, or Neutral.
~Brian
Morgul:
contingencyplan's *almost* right about how I see the uinverse.
There's the league, the terrans, and the 'other'. (for humans) The 'Other' is a loose coalition most run by pirates, mobsters, etc. However, anyone can basically walk in, subjigate a couple planets and say, "These planets now make up the United Empire of Asshat Domination, LLC !"
I would like to have a system that formalizes player groups... like having a guild/clan register with us inorder to receive official status... (And some neat options in game.) If they don't get recognised by us, they won't be recognised as an organization in game, or maybe only as a terrorist group or something...
I like the corperations idea. I need to give it more thought, but the concept intrigues me.
--Chris
topher:
I like the idea of "official" guilds with perks and under the table ones. That would lead to some interesting politics and interaction.
BigDan:
Guilds as a whole have there place in game play and lend a sence of comrodery to the game.
Now with this said I feal that there would have to be certain rules set down to govern these groups and there interaction with new players and alow free action in play for the newbie until a said level is reached then alow said groups to recruit said player if so desired.
Then within the group help to train and lead the said recruit in the guilds direction.
But if the newbie declines the offer the guild goes on its mary way leaving the newbie to there own devices.
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