G33X Nexus Entertainment > Precursors

Guilds, Corps, Player Goverments

<< < (4/4)

Morgul:

--- Quote from: "contingencyplan" ---Something I was thinking of was this: How about we have space racing circuits (yes, plural)? I don't think it would be too difficult to modify the space sim aspect to change how weapons are done and to add race-style controls and equipment.[...]
--- End quote ---


Ok, I've been thinking about this. I really really like the idea, and I've decided to split it up into the following 'classes'.

Stock Class A - This is a purely stock race. All the ships are the same type (aka, everyone is racing an Ares), and *everything* is stock on it. This would be the cheapest way to get into racing. Now, there is a difference that's allowed - the year of manufacturing. (Since older models might not come with some of the nifty new toys later models come with in the standard package. Think cars.) In order to make sure that the older ones stay competative, you can only have one that's 3 years older than the newest model, and you will be allowed to choose to modify it to fit the stock of the latest model. (This is the only class where the ships still have to retain thier orriginal weapon systems. They cannot be used, ofcourse.)

Stock Class B - This is going to be *my* favorite racing class. Here's you're alowed to race different types of ships. Everything is relitively stock, with a few things that can be modified. Since different ships are going to have different specs, the idea of 'reward mass' is going to be used. Basically, the better off you do, the more mass gets added yo your ship. This way, even if you're ship's uber, after a few races the other will be zipping by you. (There will be a max mass that can be added. We don't want people to never be able to win consistently, but we sure as hell want it to be hard.) If you question this system, look at GT touring races. They use it, and it's some of the most feirce compeition I've ever seen.

Stock Class C Modifides - Here we allow a ton of modification, and use the same weight system. Basically, modify your ship however you want, and we'll just put mass on your ship if you're winning. Pretty simple. (This would be the closest to nascar... just with the mass system.)

Starfire Class A - The Starfire classes of racing are all racing ships specifically designed for racing. (Think forumula 2000, or F1.) All Starfires look the same, but under the hood you're allowed to do quite a bit... The class A is the lower form of racing, where the engines, and parts you're allowed to choose from are less uber than the class B. (No weight system here.)

Starfire Class B - This class is the same as class A, but you're given much more uber systems to put in your ship. These are some fo the fastest racing machines ever designed.

There, that about sums it up. If you notice I didn't mention anything about ground racing. That's a whole nother can of worms.

--Chris

fehknt:
pshhh.  Personally, I feel that having your very own peice of the game that EVERYONE is playing on is reward enough.  If we like the name, then the name is kept, and then they even get to name things (sort of) (only if it's a decent name)

Perhaps give them some sort of "discoverer's credit" or something that's permanantly attached to what they designed.

OR, give them a unique, highly visible item that thier character can wear to point out that they have contributed to the game, which will make it something of a status thing, and people will want it -- but I don't think that the item actually has to be particularly great, it may even be purely decorative, and can be worn over anything, so that it doesn't ever get not worn simply because they got a better item.

Maybe winners of races could get medals that go along the same idea -- not game-changing, but it's a status symbol that you won this certian race 4 times!  And a monetary reward, of course.  Which, I feel, should be spent on parts _if_ they so desire.

I also agree that skill (based by wins/losses) should auto-bracket you into a race with like skilled players, and you can't get into the lower skill level races.

also -- morgul, I like the differing classes of races.

Navigation

[0] Message Index

[*] Previous page

Go to full version