well, I have been trying to work out how to get large objects and small objects on the screen at the same time. we where discussing splatting images of far objects on the skybox. but after thinking about this I spotted several large issues with this approach. these where
Generating the image, as the planets will be rotating the image would have to be generated again and again so it would present the correct face to the camera
lighting would affect how that face appeared, and would also have to be calculated
these seemed like big coding issues that would require lots of work
then i had an idea,
If we could create 2 sectors, one for the solar system with a large scale (1 unit CS = 30,000km) and then a small scale sector ( 1 unit = 10cm ). now if we could get CS to render the large scale sector first, then render the small scale sector over it we would have both scales on screen looking right with minimal coding. Now we would have to do a bit of trickery to move objects out of the large scale sector to the small scale sector as the got close but this seem easy compared to skybox issues we would have to solve.
Anyway, I had a quick talk with thebolt on irc and he seemed to think it was possible. So I plan to look into this over the next while to see if I can figure out a way to get the two sectors rendering on top of each other.
Any comments welcome