both -- certianly, more things are possible if you're using the "real" controls (6 degrees of freedom), but you should be able to have the AI in your ship control some of that, so that it flys more like a wing-commander type ship -- like the ability to set your foward speed, and have the computer automacially adjust throttle in all directions to attempt to keep foward velocity at the specified speed and all other velocities (slide, roll, pitch, yaw) 0, unless the controls specify a _temporary_ velocity in any of those other 4 areas -- so unlike the "real" controls, the "AI-assist" will stop you rolling after you let up the "roll right" key. All ships should be able to do this, but there is no need for an artificial penalty to using the AI assist -- because certian things will simply not be possible using it -- like attempting to keep a firing solution on another ship while still moving in a single direction (you just turn off the foward thrusters). AI Assist will either, with the thrusters left on, try to make you go towards the ship at a certian speed, or, with thrusters off, try to make you stop. Neither is what you want to do -- you are going to have to fly using the "real" controls to do an advanced manuver like that.