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Messages - Oceanus

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101
Suggestions / Galaxy Size
« on: November 18, 2005, 07:13:43 pm »
I know this game is going to require some immense "computing" to get things done. My question is if your going to need some servers? maybe 3 to 4 to get started?. The size of the galaxy will have to be big in order to allow player capabilties of going out into deep space and maybe finding a new place to get minerals or something.

Just a thought.

102
Precursors / Re: What do Characters do when Players go offline?
« on: November 18, 2005, 06:09:27 pm »
Okay. Before I start I did not read everyones post seing as how they were mostly WAAAAAY to long.

Just to make a list of what the disadvantages and advantages are to doing the player offline thing.

The Good:

1. Players earn more cash.
2. Dont have to keep doing repeditive task.
3. Just a suggestion...Maybe when you pic a skill to level it it takes a certain amount of time to train that skill depeding on other factors.

For example.

Lets take Joe. Joe wants to be able to level up his skill w/o being online. Joe pics a skill and it levels up for him w/o having to kill NPC or other players online while joe is offline. So it will depend on time...not the amount of players Joe kills.

4. Alot more players will play because of this.



The not so good:

1. Bots will ruin game. which equal no fun and just a zombie controlling you.
2. There isnt any challenge left which goes with the first one.
3. Less gamers but those are probably people who want to do it the easy way.
4. Where is the human interaction when there isnt anyone controlling the other player? it will be a zombie filled universe galaxy.



There are exceptions to this thing though.

It cant be used for fighting seing as how bots are faster than the human hand and pressing keys.
But in a way they should be primarily used for mining, Trader runs(Able to attack if being attacked. Defending itself). No one wants to check up on mining.

To solve the account thing of some guy going off and making lots of accounts and botting. Limit eachplayer to one account. With 5 character slots only. This is usually the norm for stopping that. Limit them by the IP. If they want to go out and buy another computer just to bot then I feel sad for them.

103
Precursors / Re: Precurser
« on: November 18, 2005, 05:56:39 pm »
Just to add it usually take 2 to 4 years development on a great game. This is no exception. :)

104
Precursors / I help promote by making a building. :)
« on: November 18, 2005, 05:55:05 pm »
Well. I have a usual forum I visit everyday to keep up on my photoshop skills and to learn new photoshop techniques that will one day help me to help Precursors.

I have been around Kirupa which is a forum consiting of mostly Flash users, Dreamweaver, and photoshop talk.

I stumbled across this neat little town which was made to promote websites with little building done in pixel art. Like a good natured citizen of G33X Nexus Entertainment I submitted my pixel art which I hope will bring more users here and spread the word of this game.

http://www.kirupa.com/lab/kville/index.htm

My building is going to be put in just not in the version that is currently up. Heres a pic of it.



I call it Nuclear Blast Hotel. The little town continues to grow with more users and more people attracted to its really neat way of visiting websites. When my little Hotel is erected...(yes I did say erected) it will link back here to Precursers.

Any one who is interested should see the specs for making one and make a building that links to their myspace, or to their special website. :)




105
Precursors Artwork / Re: HUD Contest Design: Booyacon
« on: November 18, 2005, 05:43:47 pm »
I will re-due my sketch this weekend and color it with my professional kindergarder skills.  :P

106
Precursors Artwork / Re: HUD Contest Design: Booyacon
« on: November 18, 2005, 01:18:01 pm »
Like any specifics?. Like do you want the chat window separate from the HUD design or do you want to be connect to it. I think being able to dislocate it from the HUD and move it around would be a good idea.

107
Precursors Artwork / Re: HUD Contest Design: Booyacon
« on: November 18, 2005, 12:51:44 pm »
Sure. Sorry about that. just that I'm pretty new. Any suggestion for my drawing? :) I forgot the ones you gave me in the AIM.

108
Precursors Artwork / Re: HUD Contest Design: Booyacon
« on: November 18, 2005, 09:17:05 am »
Sorry about that. I havent had enough time on the internet lately.

109
Precursors Artwork / HUD Contest Design: Booyacon
« on: November 16, 2005, 06:20:44 pm »
Well. Just to introduce myself I am Lonny. Like to submit my design. For now I just want to call it "booyacon". Designed it while watching Lord of the Rings: Return of the King.

Heres me in a BlackHawk at Edwards Airforce Base.

 I am one ugly mofo. :)

 ANYWAYS...I got the idea from racing games and from Ace Combat 4: Shattered Skies. I plan to transfer this over into  photoshop for further editing. I will continue to submit other aspects of the HUD in bits. For now this is the main console. I am not an artist but I plan to put a square grid on it (green) then put a purplish dark blue on it with some glossy effects and rust effects on wires. Post some suggestions.

 Yeah yeah...its kinda hard to see some of the writting that is pointing to what control do what. The center is for health. The others I am still thinking about. Just curious if anyone wants to help me with this. I have a okay understanding of Photoshop but I am still learning. Any help on doing this would be greatly appreciated.

Regards,
National_Cookie

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