you should check this out, it looks realy good.
http://sourceforge.net/projects/celestiaPersonaly I think the starfield in precurser at the moment is to random and has to many visable stars. Less stars and not as random/evenaly placed would make changing view point seem more real.
As for celestia, also gives a good idea of the distances involved in any relistic solar system. Something that should be looked at when designing a space game. Space is BIG, VERY BIG, a lot of thought has to go into gameplay and how you going to get around the time/distance issues. If you have ships that can move fast enough to get around a solar system in any resonable time they going to be going to fast for and other interaction. (took applo 15 days to get to the moon and back). Spaceships out running lazer's anyone :o
So you eather put your solar system on a serious diet or invent a in system warp drive ( warp drive got it's own game issues, not much fun if every fight ends with the loser warping to safty at the last moment.
Anyway, to get back to topic, I like the idea. See it implemented in celestia , It's not a CS project but very nice to look at.
Regards