G33X Nexus Entertainment > Bug Reports

Alpha Testing: Suggestions - Bugs - Errors

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Neo:
Larger masses rotate as easily as smaller masses - slight contact with an object
can cause uncontroable spinning

Pressing the space bar causes 'fixme' problem

Passing through the lagest oject causes ship to warp from position

Unable to type in console

Mouse interface doesn't work

Tactical Movment Suggestion (Keyboard):
Elevation: Up and down numpad 8 and numpad 2
Sideslip: left and right numpad 4 and numpad 6
Yaw+Roll: upleft numpad 7
Yaw+Roll: upright numpad 9
Yaw+Roll: downleft numpad 1
Yaw+Roll: downright numpad 3
Stop in all dirrections: Numbpad 0
Stop in all dirrections but forward and back: numpad 5
Accellerate Forward: numpad +
Accellerate Backward: numbpad Enter
Plasma: Space Bar

<!- This leaves the left side of the keyboard free for hotkeys and typeing -!>

Free Flight Controles (Keyboard):
Accelerate: w and s
Roll: A and D
Sideslip: q and e
Elivation: Page up and Page Down
Pitch: Up and Down Arrow Keys
Yaw: Left and Right Arrow Keys
Slow All Dirrections: CapsLock (This way you come to full stop when not pressing

keys)
Slow except forward and back: Space Bar

<!- This allows for an easyer of movement without cramping hands -!>

Toggle Between Tactical and Free Flight: Numlock




ryguy_1617:
In windows the fullscreen option causes the app to crash.  But, anyways, progress is looking good :).

Some other things I am noticing:

-asteroids don't always block out light totally...sometimes the light goes through or around them

-some objects seem to scale down after collisions sometimes

Caenus:
I noticed the loss of mouse control too.  The mouse sensitivity on the menu is a little . . . goofy. 

If we had a universe framework for point of reference, it'd be cool - as it is, I have no way of telling whether I'm spinning out of control or facing away from the sun.

Morgul:
Ok, let me respond with some explaination of some of those.

#1: Mouselook is disabled. We did that because that was seriously the oldest code in the game, and once they changed the venty system in CS, we've not had time to test it, or to make it work the way we want it. It shouldn't take too much to put it back in, but now that we have a menu, we need to turn it off in the menu, but on in the game. Simple sounding? Yes, but it's something we've not done yet. It's going in the next release, along with joystick support.

The fullscreen bug was untested. We need to sit down with the CS people and fix that.

The rotation bug is fucking weird. We've got no clue why the asteroid physics is all messed up. We're going to investigate that soon. It messed with my head.

Also, keybinding is coming soon. We'll look into putting your key suggesting into a couple of keymap files. (technically, if you edit the keys file you can change the keys however you want right now.)

The rest is good. keep it coming!

ryguy_1617:

--- Quote from: morgul on February 21, 2006, 05:19:51 pm ---Ok, let me respond with some explaination of some of those.
 It's going in the next release, along with joystick support.


--- End quote ---

Nice: good thing I just bought a joystick ;).

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