G33X Nexus Entertainment > Bug Reports
Alpha Testing: Suggestions - Bugs - Errors
ryguy_1617:
Also, here are some other things:
-if you fly towards the sun too much, your ship becomes totally out of control and inverted.
-when I minimized the app to write this, all of the asteroids and the other floating ship disappeared and the ship froze in one spot and violently shakes--if you try to change direction, the screen goes black.
-maybe make the ship bounce around from the center position in the HUD a bit upon collisions to better simulate them...otherwise it looks more like everything else is the only thing that is spinning.
Neo:
Simmiler Error:
When moving back from the center of the universe the ship graphic starts to glich and dissapears if you look away from the center
When re-aproaching from the outer edge of the galxy ship will bounce off of astroyed, changing the ships position but not the astroyed.
Pssibly due to gravity the objects tent to want to stick together rahter than bounce off eachother. (but you're already looking into astroyed phisics)
Caenus:
--- Quote from: morgul on February 21, 2006, 05:19:51 pm ---The rotation bug is fucking weird. We've got no clue why the asteroid physics is all messed up. We're going to investigate that soon. It messed with my head.
--- End quote ---
If you want any help working out the mathematics of the rotation . . . I AM a mathematics major after all . . .
;D
Also, in response to one of ry_guy's suggestions, if you're gonna have a locked view like that, you need to have it IN cockpit, otherwise we might see about having a touch of camera buoyancy when you have a 3rd person view of the ship.
Morgul:
--- Quote from: Caenus on February 21, 2006, 10:16:45 pm ---[...]If you want any help working out the mathematics of the rotation . . . I AM a mathematics major after all . . . [...]
--- End quote ---
Well, the physics should all be there. I might want your help deciding on masses, and other appropriate numbers for them, and then making sure the simulation feels right. However,the current problem appears to be that they are not allowed to translate. Their center position is fixed, and all the impacts they recieve are simply moment, that cause the rotation.
--- Quote ---Also, in response to one of ry_guy's suggestions, if you're gonna have a locked view like that, you need to have it IN cockpit, otherwise we might see about having a touch of camera buoyancy when you have a 3rd person view of the ship.
--- End quote ---
Currently, the camera simply isn't coded to support a 'springy' look. This isn't by design.. it's just the way it is. I'll see about getting 'springy' camera stuff put into it. There's a new camera system in CEL (or they're working on it) anyway, so we might want to wait for it to be finished, so we can use that isntead. I'll talk to whitelynx about it.
ryguy_1617:
Also, here is something I just found out...this happened when I pressed the [E] key, to barrel-roll to the right:
1- This ship started to rapidly spin when the [E] key was pressed...
2- Sorry, bad screenie, but it took me forever to even get this good of an angle; well, when the [E] key was pressed, these two large asteroids locked together at this point...and started shaking quite a bit.
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