Ok, there's some really good ideas being generated here. I like parts of them, and I think that in some form, most might find their way in. Here's what I'm currently thinking:
First, I think we're all agreed that characters should stick around, even after their players log off. Now, scripting their behaviour, I think, is a really good idea; however, I don't think that we should letting any player do it. We could stay open to any scripts the users want to write, but we're not going to officially take submissions or let them write their own scripts. Instead, we'll allow some sort of interface (the day planner idea sounds really neat) for them to script their behaviour while they're away. (Note on the day planner: I think that we should allow planning of a week to two weeks. We need to do more than one day, but not 2 months either. I think two weeks would cover most vacations...
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Now, there should be places of refuge, but I don't think they should be *garenteed* places where you won't die. Most likely you're not going to die if you're hanging out in New York... but if you happened to have been there during a riot/bombing... well, you get my idea. So, there's some element of doubt in the players mind as to how their characters are faring. (The longer the person is offline, the higher the chances are something has happened to their character... We could even make it so that their character went out, got drunk, and has been sitting in jail for a week... or something similar if the player is gone too long.
I do like the idea of uploading new 'planners' for the characters. That is definitely something that will be nice. Sure, someone could easily write a bot on their computer that uploads new planners, but that's ok. (Might even be useful if they're taking a month long vacation, and won't be able to play) If they don't want to play, that's fine... they're still paying us per month, even if they don't log on. Plus, they game is going to be so fun that I would hope the number of people abusing this will be rather small.
Now, about sleep. I think that with medical technology, etc, it would be possible for a character to take a certain amount of 'stims' or something like that to keep them going.... However it will do damage, and it will run out. (Plus addiction might come into play) So, we need to make offline time important. The most a person will be playing the game is about ten hours a day. They should be able to do that without risk to their characters. So we need to work the game time around that... Also, I would love to see, "Ok, now everyone get offline. Our characters need sleep before the battle with the other clan tomarrow! Get offline now!"
Ok, that's about all I can think of... my mind is elsewhere.
--Chris