Author Topic: Low Poly  (Read 2616 times)

Offline Oceanus

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Low Poly
« on: June 01, 2007, 08:25:05 pm »
Hello. Its been a while but I got into modelling low poly things in 3d studio max.



I'm learning more about high poly, bump maps, specular maps, and more efficient modelling techniques. ;D

Offline Morgul

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Re: Low Poly
« Reply #1 on: June 01, 2007, 08:40:48 pm »
Hmm, that looks like a good test model. If we could add some animations to it, or something it would be a really good test model.
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