I figured it was about time for an update on what we've been doing, since it seems like our releases have gone down the tubes.So, here's the scoop.
Windows Problems: We're still having linking problems on windows. Translation: Game won't run until we sort out what's wrong with our networking library. I'm *really* tempted to ditch this one, and go for another one. We're (slowly) working on it.
Networking: Networking works like a dream... on linux. It's seriously some of the smoothest networking I've ever seen. It's awesome. Flying around and slamming into people is waaaaaay cooler than I thought it would be.
Targeting: Well, we're getting targeting into the game. Pretty soon you'll be able to select stuff, tell where it is in the game, and possibly even be able to get important information about your target. After that, we'll be working on capital ship movement, AND the Fleet Commander mode where you can command more than one ship at a time. (RTS-style controls.) It will be wicked fun.
Coming up in the next few weeks might even be combat of a sort. We'll have to see what we can come up with. Things are looking bright for the summer. My goal is to get some basic FPS and RTS gameplay in by August, along with combat and network chat. From there we'll focus on charachter creation, expanding the world some, and maybe even do subspace. Artwork will then be a bigger priority. Once we reach that stage, we'll have to actually start designing the character interaction and MMO gameplay aspects, along with refining combat in all three modes. Initially though, it's going to be like a giant deathmatch till we can give characters something to do other than fight. *shrugs*
--Chris