Author Topic: human head  (Read 11809 times)

Offline ryguy_1617

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human head
« on: February 09, 2006, 07:56:02 pm »
Here are a few human head models I did, they're in low-poly; not sure if they would be legit for commercial use though, I used another person's model as a base reference, but I did alot of the details on it myself...dunno.  Well, here it is [not as lifelike as what contingency showed me by a longshot lol]:

Offline contingencyplan

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Re: human head
« Reply #1 on: February 09, 2006, 08:08:31 pm »
No, not nearly. But still, a good start.
We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true. 
    ~Robert Wilensky

It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong.
    ~GK Chesterton

Men never do evil so completely and cheerfully as when they do it from a religious conviction.
    ~Blaise Pascal

Offline ryguy_1617

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Re: human head
« Reply #2 on: February 09, 2006, 08:13:16 pm »
Yeah...I would make it higher poly for more details....thus comes into play the issue of the computer.  But, I'll mess around with textures until I get the new pc, maybe I'll comeup with a solution there.   {this is my first human modeling attempt lol}

Offline Caenus

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Re: human head
« Reply #3 on: February 09, 2006, 08:57:55 pm »
the white fuzz on the facial hair is a bit of a pain.  Otherwise, well done.
Merciful Father, I have squandered my days with plans of many things. This was not among them. But at this moment, I beg only to live the next few minutes well. For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done; I pray thee God for forgiveness.

Offline ryguy_1617

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Re: human head
« Reply #4 on: February 09, 2006, 09:05:07 pm »
yeah...that's supposed to be glossiness...but i think it got a little overdone...especially on the whiskers :-P.

Offline ryguy_1617

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Re: human head
« Reply #5 on: February 10, 2006, 03:31:35 pm »
Ok: Second attempt at human head modeling! :-D [still used same undetailed texture atm.]:
« Last Edit: February 10, 2006, 03:34:54 pm by ryguy_1617 »

Offline Caenus

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Re: human head
« Reply #6 on: February 10, 2006, 03:34:52 pm »
There should be a crease running from the outside of the nostril to the corner of the mouth, that'll help smooth out the cheek.  The nose is far too wide for his bone structure.  Try more than anything to get the skin to be perfectly smooth.  It looks like modelled clay right now, it should look like a single layer.

All in all, not bad.  Nice job getting rid of the white fuzz.
Merciful Father, I have squandered my days with plans of many things. This was not among them. But at this moment, I beg only to live the next few minutes well. For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done; I pray thee God for forgiveness.

Offline ryguy_1617

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Re: human head
« Reply #7 on: February 10, 2006, 03:36:06 pm »
ok, I'll work on that...and yeah, that's what I couldnt think of, the crease goes from the nostril.  Thanks.

Offline Caenus

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Re: human head
« Reply #8 on: February 10, 2006, 03:45:05 pm »
If you want a good idea on nose width realize this:

when you look directly into his face (portrait view) draw lines from the center point on his eyeline (directly between his eyes) to the corners of his mouth (forming a triangle).  The two sides of the triangle will touch the outside edge of his nostrils.  I'll try to mock up a quick jpg for you.

Also note from the pic that if you do the same trick with the bottom of the nose and the edges of the bottom lip, you will get the exact width of the chin.  The eyes have exactly one eye width between them.
Merciful Father, I have squandered my days with plans of many things. This was not among them. But at this moment, I beg only to live the next few minutes well. For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done; I pray thee God for forgiveness.

Offline ryguy_1617

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Re: human head
« Reply #9 on: February 10, 2006, 03:51:01 pm »
Ok, thanks...by using that, [front view] I think I have the proportions about right {once I know the proportions are good, I'll work on the details; EXAMPLE: the dimples, texturing}
« Last Edit: February 10, 2006, 03:59:29 pm by ryguy_1617 »

Offline ryguy_1617

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Re: human head
« Reply #10 on: February 10, 2006, 04:44:39 pm »
And, here is a betterly textured version that I just did:
« Last Edit: February 10, 2006, 05:08:20 pm by ryguy_1617 »

Offline Caenus

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Re: human head
« Reply #11 on: February 11, 2006, 01:48:55 am »
BEYOND EXCELLENT!!!  Proportions are GREAT!!  I'll have to draw out a complete diagram on how to proportion a human head - because it's SUPER mathematical and would be easy to do. 
Merciful Father, I have squandered my days with plans of many things. This was not among them. But at this moment, I beg only to live the next few minutes well. For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done; I pray thee God for forgiveness.

Offline ryguy_1617

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Re: human head
« Reply #12 on: February 11, 2006, 06:35:47 am »
Ok, please do.  I probably already learned how to do it at some point...but I forgot :-/.  So, yeah, that would greatly help :).

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Re: human head
« Reply #13 on: February 13, 2006, 10:00:54 pm »
What program are you useing?

Offline ryguy_1617

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Re: human head
« Reply #14 on: February 14, 2006, 02:49:39 pm »
erm---3ds max.

Offline ryguy_1617

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Re: human head
« Reply #15 on: February 18, 2006, 05:00:33 pm »
Here's a full-body model with a pistol I just finished...--obviously the main body texture can be changed:

Offline contingencyplan

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Re: human head
« Reply #16 on: February 18, 2006, 11:31:54 pm »
Not bad, though the body looks a little blocky and the transition between the skin and the suit is too abrupt, especially on the hands.
We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true. 
    ~Robert Wilensky

It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong.
    ~GK Chesterton

Men never do evil so completely and cheerfully as when they do it from a religious conviction.
    ~Blaise Pascal

Offline ryguy_1617

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Re: human head
« Reply #17 on: February 18, 2006, 11:56:02 pm »
Yeah, that hand to suit thing does look a bit messed up...ok, I'll work on that.

Offline Caenus

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Re: human head
« Reply #18 on: February 19, 2006, 01:35:46 am »
Bone structure needs work.  First chance I get, I'm sketching you a mathematical guide to faces AND bone structure.
Merciful Father, I have squandered my days with plans of many things. This was not among them. But at this moment, I beg only to live the next few minutes well. For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done; I pray thee God for forgiveness.

Offline ryguy_1617

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Re: human head
« Reply #19 on: February 19, 2006, 09:19:12 am »
Ok, sweet.    ;)