Author Topic: Programmable AI  (Read 11352 times)

Offline Oceanus

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Re: Programmable AI
« Reply #20 on: January 27, 2006, 02:28:52 am »
I havent read all your thoughts. But I sugges this. Come to terms on what "code" y ou wanna use. Then come up with how to get it ingame. Ifs and thats are not going to get an AI programming in game unless you ask. Use tutorials to teach the people. I see all these ideas flying around but the problem is.....Their just ideas.. Go learn what you need to help create the Ai deal then comeback and show us how. If peopel really want something done. The will probably have to do it themselves.

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Re: Programmable AI
« Reply #21 on: February 01, 2006, 06:05:32 pm »
the game is going to need huge anti cheating security or its gonna suck...Bad.

Offline Morgul

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Re: Programmable AI
« Reply #22 on: February 01, 2006, 06:13:40 pm »
Well, we've already got most of our anticheating junk figured out. It's pretty simple. We don't trust anything the client tells us.
"Just because my math may tell lies doesn't mean that I don't understand the quantum mechanics of it all." --Caenus

The popular videogame "Doom" is based loosely around the time Satan borrowed two bucks from Vin Diesel and forgot to pay him back.

"In the beginning there was nothing. And it exploded." --Terry Pratchett

Offline ryguy_1617

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Re: Programmable AI
« Reply #23 on: February 01, 2006, 06:49:54 pm »
Heh, good policy.  :D

Offline Morgul

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Re: Programmable AI
« Reply #24 on: February 01, 2006, 09:46:34 pm »
I thought so.
"Just because my math may tell lies doesn't mean that I don't understand the quantum mechanics of it all." --Caenus

The popular videogame "Doom" is based loosely around the time Satan borrowed two bucks from Vin Diesel and forgot to pay him back.

"In the beginning there was nothing. And it exploded." --Terry Pratchett