Some gems and References for Contingencyplan. I'll post more as I find good/relevant ones.
Keeping a Massively Multiplayer Online Game Massive, Online, and Persistent by Shea Street, Tantrum Games.
References:
[Ratcliff01] Ratcliff, John W. "Sphere Trees for Fast Visibility Culling, Ray Tracing, and Range Searching."
Game Programming Gems 2. Charles River Media, Inc, 2001
[Street05] Street, Shea. "Massively Multiplayer Games Using a Distributed Services Approach." In
Massively Multiplayer Game Development 2. Charles River Media, Inc,. 2005
Fast and Efficient Implementation of a Remote Procedure Call System. by Hyun-jik Bae
References:
[Breck99] eNITL.
The Network Improv Template Language Available online at
http://networkimprov.com/enitl/enitl.html.[Parr04] Parr, Terence.
ANTLR Parser Generator v2.7.4 Available online at
http://www.antlr.org*Note: Actually not all the rest of these references are useful. Just some OS stuff. Will post if cplan wants it.