Author Topic: Progress so far!  (Read 5370 times)

Offline Recon

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Progress so far!
« on: August 17, 2006, 07:59:28 am »
well about a week in and just about got a dev envoriment setup.
have managed to install nealy everything.
Got blender with Blender2Crystal working finally, that took a while
currently trying to fix cal3d and cel, cel cant seem to load the plug in:)
Made a simple model of a ship and got it to load in CS,



Pritty basic but will do for the moment, and for my first blender model I think it looks good :) ( Estamated game size 40m x 20m x 6m )

Seems that b2c and crystal dont really see things the same, anyway still just starting so maybe I just not trying it right. Working on getting my blender models into crystal with less hassel, not sure of trying to get the MapLoadFile working or coding a loader of my own best way to go. But will spend more time trying to get the loader working.

Hopefully in a week or two I might actualy get to the stage of writing some classes.

anyway , long live clean well documented code and down with "Error loading module" and "Segmentation fault"  ;D

Regards





Offline contingencyplan

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Re: Progress so far!
« Reply #1 on: August 17, 2006, 09:13:23 am »
anyway , long live clean well documented code and down with "Error loading module" and "Segmentation fault"  ;D

Amen, brother!
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Offline Morgul

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Re: Progress so far!
« Reply #2 on: August 17, 2006, 10:58:12 am »
I think there's a specific version of cal3d you need for CS/CEL. I'm unsure, however.
"Just because my math may tell lies doesn't mean that I don't understand the quantum mechanics of it all." --Caenus

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Offline Recon

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Re: Progress so far!
« Reply #3 on: August 17, 2006, 12:18:05 pm »
I think there's a specific version of cal3d you need for CS/CEL. I'm unsure, however.

Got it working, got the latest ver of cal3d, then just had to set the env var

# PAth to the cal3d libs
export LD_LIBRARY_PATH=/usr/local/lib

works now,
and now it's on the the next problem :)