Right now I'm not sure about most of the terms I'm going to be using here, but the concepts and the ideas are what's important.
When a user goes to create a character, what's the process going to be like? I've been asking myself this question for a while, and I decided I should answer it myself, and see what you think.
The first thing a user needs to do, is pick thier race. I've decided that we're goign to have more than Humans, but what ones we're going to have, I'm not sure of. However, let's assume that we have more than one option here.
After a user picks thier race, they needs to pick thier appearance. I would like the ability to add tattos, change eye colors, pick from a few sets of heads, arms, legs, etc... and the option to choose to be missing certain body parts... (like no left hand, no left eye, no right leg... w/e.)
After they've done that, and picked out a basic outfit, they need to pick a profession. The player should have this figured out before they pick thier appearance, so maybe we want to change the order, and put this before appearance, but we'll decide that latter. however picking thier profession also determins what factions they can be members of. Here's the list I can think of, with the possible factions attatched. (Note, *RaceX* is a race who's name I've not decided, but they're going to be a *small* power that minds it's own buisness, and doesn't bother the Terrans, or the League.)
o Military (Terran, League, *RaceX*)
o Mercinary (Freelance,Pirate)
o Smuggler (Freelance, Pirate)
o Trader (All)
o Civilian (All)
o Pirate (Freelance, Pirate) ***
*** (Seems odd, having the 'Profesion' Pirate have the option having of being of in the faction 'Pirate', however that faction is really going to be a list of different pirate groups... where as you can be a freelance pirate and create your own pirate faction.)
Now, each of these professions would have 'specializations' that are like sub professions. For example:
o Military
Now, don't get confuse... 'Navy' isn't a specialization... it's just for organizational purposes, making the specializations easier to find.
After this, the player would change thier stats, and then decide thier home planet, and starting planet (Or base). Pretty simple, I think.
--Chris