This is the official FAQ. Check back as it's updated, corrected, or as things change.
Q: Where is the source code?A: It's here:
svn://kashmir.g33xnexus.com/precursors/source/trunk (Just check that out using subversion.)
Q: What if I want to contribute?A: Talk to the head of the department you want to contribute to. You can find a list of the departments and team members at
the Precursors Team page. If we like you, and think that you can be of help, we'll talk.
Q: Why more than one game mode?A: That's my fault. I think that only by having more than one mode can you make a game as dynamic as what we want Precursors to be. Also, it's never been done before (near as we can tell).
Q: Doesn't that make it harder?A: Yes, it does. We don't care, we think it's going to be awesome. If we find out we can't do it, we'll scrap the idea. Until then, we're keeping it.
Q: Does this game have a single-player mode?A: Not currently. A single-player companion game is planned, but the MMORPG portion will be finished before that is. To help keep people from getting confused, the single-player game will be story driven, and won't work like the MMORPG. It will be more like Half-Life's single player mode.
Q: What libraries/tools are you using to develop this game?A: We're using
Crystal Space with
CEL as our game engine, and using
ODE as our physics engine. The game is compiled with
GCC, and we don't use an IDE (we prefer using gvim). We're also using
RakNet and
CEGUI.
Q: What operating system(s) will this game support?A: The game will support Windows, Linux, and Mac OSX. It's possible we can support other OS's, if we have a machine to compile binaries on for that platform. (and given that platform is supported by Crystal Space; see
this page to determine if your platform can be supported.)
There will be more questions coming as I have time, and issues arise.
--Chris