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Artwork / Keith Artwork
« Last post by Morgul on November 15, 2017, 07:26:46 pm »
Digging through all the random crap we ever uploaded to our shared host, I've found some artwork of Keith's. Figured I'd post some of the gems here, for posterity.

















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General Announcements / Re: The Forums are back!
« Last post by Morgul on November 14, 2017, 09:36:18 pm »
I just had an odd fight with logging in, had to add ?theme=1 to the url to get logged back in. Seems some of the themes are more broken than others... I really need to get on this whole make a new theme thing... since I think the default SMF theme is ugly as hell..


I made a new forum theme! It looks like the one Dave made, only modified, since porting his wasn't going to be an option...


There's some rough edges still, probably, but just let me know and I'll tackle them.  :D
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General Announcements / Re: The Forums are back!
« Last post by Morgul on November 13, 2017, 10:10:47 pm »
Sweet! That's good!

I just had an odd fight with logging in, had to add ?theme=1 to the url to get logged back in. Seems some of the themes are more broken than others... I really need to get on this whole make a new theme thing... since I think the default SMF theme is ugly as hell..

Yaaay, old software! :suicide:
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General Announcements / Re: The Forums are back!
« Last post by contingencyplan on November 13, 2017, 07:56:38 pm »
I can confirm that the forgotten password functionality is working as intended. :P
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General Announcements / Re: The Forums are back!
« Last post by Morgul on November 13, 2017, 02:15:35 pm »
Yay. 😁

There's still a lot of work to do dusting everything off, (like building a docker image that isn't going to fall over if I try to update it, setting up database backups, etc) and then building a nice theme that isn't half broken, but I'm kinda really excited about doing it.

I really should be working right now... but... :effort:
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General Announcements / Re: The Forums are back!
« Last post by Noonien on November 13, 2017, 01:23:56 pm »
Yay. 😁
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Mafia / Re: [10] Unthemed Mafia
« Last post by Morgul on November 13, 2017, 11:19:27 am »
Locked, since this game will never start.

:magic:
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Mafia / Re: [11] Simple Mafia, Corthos style.
« Last post by Morgul on November 13, 2017, 11:18:50 am »
Locked, since this game will never start.

:magic:
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General Announcements / The Forums are back!
« Last post by Morgul on November 13, 2017, 10:41:00 am »
It has been six years since these forums have been online. The latest post was form March, 2011. I don't even remember why they went offline, but they did and eventually they disappeared for good. Or so I thought, since I didn't have a single backup of them.

However...


Thanks to Mike Burk (and several hours of my time doing weird arcane things with a CentOS vm from 2012, cpanel, three dockers, and a few hundred lines of node.js code) I was able to get a backup of the forums migrated to the latest SMF, and the latest mysql. Registration's (temporarily) disabled, but posts and everything should work.

Where do we go from here?

There's a lot of just ancient posts and topics on this board. I mean, it's all ancient, since it hasn't been live for 6 years. But most of the projects and other things have been put on the dusty shelf, or imploded.

But let's be honest, most of us don't remember the game this forums was born around. We remember the Mafia games, the Wars, the community we built here. This was where a lot of us met, and made friendships that lasted years.

And some that, sadly, ended far too soon.

My intention is to open these back up to registration, and get them into a more stable, maintainable state. I want to build a community again, and breath some more life into these old, dusty boards. But a community of one is not a community. I'm announcing this topic, with the hopes that some of you still have those emails (lord knows, some of us never change), see the message, and decide to come back, even if just to laugh at our much younger selves.

Then, we (as a community) need to decide what we want to do with these. Archive all the old stuff, and try to make some shiny new boards and move on? Keep these forums in an archived state, and disable posting? Start over from scratch with new software, new posts, and a new mission?

Whatever we decide; my intention is to keep these forums running indefinitely. There's meaning in that for me, so I'll gladly keep spending the time required to keep them up.

--Chris
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Leverage / Game Setup
« Last post by Morgul on March 28, 2011, 04:49:18 pm »
Setup:

This game will be run in a different format from normal. This game will be episodic. Each mission will be relatively self contained, and will run about a month in length. There will be a week downtime while I prepare the next mission, and open the game for new character applications, and allow players to decide if they want to continue on. There is an overarching plot, but I've specifically designed this so that new players can come in to each mission without feeling completely overwhelmed. However, because the game is formatted like this, I will not bring in players in the middle of a mission, unless there's extenuating circumstances.

Rules:

This is a modification of a Star Wars D6 campaign I ran. As such, we will be using the Star Wars D6 Rule set as a guideline. However, because this is play by post, and therefore much slower than a normal tabletop session, we'll be only using a subset of the rules outlined in the book. I will attempt to make it as simple, and easy as possible to get up to speed with.

First, there are some resources that you will want to get your hands on. The most critical is the Players Handout. This is a simple, 4 page document that explains the basic rules of Star Wars D6. I've also attached the handout, and the full Core Rulebook to this post. (Normally, I wouldn't post a PDF of a Rulebook like this, but it's been out of print for years, and is almost impossible to get your hands on.)
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