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Topics - ryguy_1617

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21
Precursors / Will there be many planets to go to in precursors?
« on: January 06, 2006, 08:18:21 am »
In precursors, will it have many different planets that you can land on and explore, or will it be pretty much based only in space and on space stations?

22
Precursors Artwork / CrystalSpace UV mapping...?
« on: December 22, 2005, 05:38:03 pm »
Ok, blender is the hardest thing I've ever come across when it comes to texturing.  Does anyone know if CrystalSpace would be compatible with UVW maps so we dont' have to learn this?  We'll learn blender if its absolutely necessary...but if CrystalSpace would be compatible with UVW maps, then the textures would be easier to do therefore probably making them look better.

23
Umm, does anyone have any idea about when the next release of the demo for precursors will be (i like to see progress :) lol)?

24
Precursors / eve vs. precursors...how much alike?
« on: December 21, 2005, 07:52:01 pm »
On a scale from one to ten...about how much similiar to eve-online do you think Precursors will be?

25
Wallpapers / New precursors background:
« on: December 19, 2005, 07:00:21 pm »
This is a background I made real quick; please tell me what you think (I have the larger file on my pc, if you want it, tell me):


26
Precursors / # of Servers?
« on: December 16, 2005, 07:45:44 pm »
Also, how many servers are you thinking of having?

27
General Discussion / future projects...
« on: December 15, 2005, 06:42:59 pm »
I was just wondering, after precursors, will GNE keep making games?  And if so, are there any specifics on what currently?

28
General Discussion / Voice chat??
« on: December 14, 2005, 06:52:31 pm »
So, with the RakNet license, we shouldn't need the chat box in the HUD anymore?  Since it supports voice chat (which is  awsome, by the way)? So basically, should we include an option of a chat box for people without a pc mic, or will we just make it a requirement for them to have a mic to chat?

29
Precursors Artwork / ?/ 3d formats...
« on: December 13, 2005, 05:48:36 am »
Umm, so since blender can convert to crystalspace format, would it be ok to convert my .max files to blender, then use blender to change them to the appropriate format  (since I completely dislike blender's interface)?  Or is there a catch with that...?

30
Precursors Artwork / 2nd attempt at archigos II...
« on: December 07, 2005, 08:52:45 pm »
Here are a few screenshots of my 2nd attempt...please, tell me what to fix or if its not close enough to the original concept or if you want more screenshot views:







31
Precursors Artwork / New 3d model: tell me what u think plz
« on: November 30, 2005, 04:07:05 pm »
Heres the back view of a new model i finished:


...and here's the front view:


Plz tell me what i could do better and/or what u think, thnx.

32
Precursors Artwork / HUD Contest Design: Hudcomp5
« on: November 28, 2005, 08:37:07 pm »
Heres a new non-cluttered design that's based a little on my second one:

33
Precursors Artwork / Space pod render :3ds max
« on: November 28, 2005, 05:47:57 pm »
Sumthing i put together reel quik:



*EDIT* and heres a slightly difrent version, but same concept:

34
Precursors Artwork / Hudcomp3 &4 also
« on: November 27, 2005, 08:04:02 pm »
Heres my third:


and heres my 4th:


(i still personally like my 2nd best tho lol)

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