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Messages - Oceanus

Pages: 1 2 [3] 4 5 6
41
Precursors Artwork / Takeoff NOW!
« on: January 08, 2006, 09:08:09 pm »


Tell me what you think.

42
General Discussion / Holy Crap. Batman.
« on: January 07, 2006, 11:48:16 pm »

43
General Discussion / Re: Free internet
« on: January 07, 2006, 09:51:08 pm »
I would like to know how to get pass WEP on the PSP. I dont have a laptop but I would need something that would work only on the PSP. If you can give me a link and stuff that would be even better.

Thanks

44
Precursors Artwork / Nice Style of Manga
« on: January 06, 2006, 10:51:35 pm »
Well. I am a moderate fan of manga and anime alike. I have my good ones and bads. I really liked how this was done by taking a regular manga character and putting her in a real life picture. Just the way it was done was nice.

http://www.unicorn1972.com/Pictures/OtherArtists/Manga/Shiori.jpg

Wonder if anime would be done like this. Interesting.

45
Precursors / Re: Will there be many planets to go to in precursors?
« on: January 06, 2006, 10:42:27 pm »
Your biting off more than you can chew.

46
General Discussion / Re: Free internet
« on: January 05, 2006, 09:23:48 pm »
Do'h. Too late. an anways. I didnt have to wait. I guess I am too lazy. :'(

47
Precursors Artwork / Re: Texturing Tutorial for Blender 2.34
« on: January 05, 2006, 08:13:52 pm »
Probably you havent set the Blender on Object mode and change the other mode to Texture. That should show the image you placed on the object.

48
Precursors Artwork / Re: New Signature / New name!
« on: January 05, 2006, 08:13:02 pm »
Its a good try. Your render in that one is definetly way better. I suggest the one you just made.  ;D

49
General Discussion / Re: Free internet
« on: January 05, 2006, 08:10:36 pm »
I am currently using someones network. I use it on the PSP too. And plus. I have many networks to choose from so there is no big deal. The cost is rougly 50 bucks for a setup like this. That include the USB wireless and teh and wire. I wonder if a coffee can is the best thing. I have a dishnetwork dish that I can use that got blown down so I should be able to get some insane connections soon.

50
General Discussion / Re: Free internet
« on: January 04, 2006, 05:24:05 pm »
The only way to secure it is through WEP. Basically a password. Although extending range on PSP will be very awesome.

51
Precursors Artwork / Re: New Signature / New name!
« on: January 04, 2006, 01:52:40 pm »
exactly.

52
Precursors Artwork / Re: New Signature / New name!
« on: January 04, 2006, 08:07:33 am »
 U need better renders.

53
General Discussion / Re: Phone costs
« on: January 04, 2006, 08:04:29 am »
Not any more

54
General Discussion / Re: Free internet
« on: January 03, 2006, 09:08:47 pm »
One question. How can that be used with the PSP? That would be handy so I can get better reception on the wireless network in our neighborhood and send a stronger signal. Is their a thing I can do that would work with the PSP to do that? Since it is wireless already I want to extend the wireless range.

55
Suggestions / Re: Auto Patching
« on: January 03, 2006, 05:02:18 pm »
Its a must if you want easy access do your game and no hassle browsing the site for patches.

56
Precursors Artwork / Login Concept Box
« on: January 01, 2006, 02:24:29 pm »
Just some content boxes Ive been working on incase you want a futuristic look on the interface.

57
Precursors Artwork / Texturing Tutorial for Blender 2.34
« on: December 29, 2005, 06:41:02 pm »
I created a tutorial in .pdf version for people to download. Have fun. Post suggestion or any miss spellings I put. I may have messed up on tense use.


58
Suggestions / Auto Patching
« on: December 28, 2005, 06:07:42 pm »
Auto patching for precursors would be a good start. So we all download the first version and when we connect and you are ready to release a patch for the client we can just auto patch instead of hunting down the link for the newer version and having to reinstall and stuff.

59
Precursors Artwork / Re: CrystalSpace UV mapping...?
« on: December 28, 2005, 05:41:58 pm »
I suggest finding some asparing 3D modelers and people who want to texture and I can show them how to use rhino and Blender for texturing. Reason is that I am needing some help. Ryguy is having some business to take care of and I think we need some more help. I would be willing to make a tutorial on how to use Blender and how to use Rhino for basic shapes and creating more complex shapes such as organic 3D models.

The newer version is is pretty much the same. Only the hotkeys have been changed. I have been too lazy to look for the hotkeys menu because I am insanely bored of texturing models.  :D

60
Precursors Artwork / Re: CrystalSpace UV mapping...?
« on: December 28, 2005, 09:21:11 am »
You should probably mention this somewhere but LSCM tutorials can only be found for version 2.34 of blender. Which means you will be having to revert back to the older versions on their website. Greybeards tutorial explains it well. Dont mind with rampshaders. That is for creating toony looks unless thats what you want in precursors..A cell shaded online space game which doesnt sound too bad.  ;) . But overall the process of LSCMing is pretty complicated and very tiring. Took me 2 hours to texture 6 objects and they were only 3 cylinders and 3 circles. It takes practice knowing where to put cut seams.

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