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Bug Reports / Re: Alpha Testing: Suggestions - Bugs - Errors
« on: February 23, 2006, 11:47:35 pm »[...]If you want any help working out the mathematics of the rotation . . . I AM a mathematics major after all . . . [...]
Well, the physics should all be there. I might want your help deciding on masses, and other appropriate numbers for them, and then making sure the simulation feels right. However,the current problem appears to be that they are not allowed to translate. Their center position is fixed, and all the impacts they recieve are simply moment, that cause the rotation.QuoteAlso, in response to one of ry_guy's suggestions, if you're gonna have a locked view like that, you need to have it IN cockpit, otherwise we might see about having a touch of camera buoyancy when you have a 3rd person view of the ship.
Currently, the camera simply isn't coded to support a 'springy' look. This isn't by design.. it's just the way it is. I'll see about getting 'springy' camera stuff put into it. There's a new camera system in CEL (or they're working on it) anyway, so we might want to wait for it to be finished, so we can use that isntead. I'll talk to whitelynx about it.
I'm also able to help out with any of the asteroid physics stuff as well. The math is easy to check, but sometimes the physics gets missed(or simplified incorrectly, or whatever).