Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - macguyvok

Pages: [1]
Athenaeum / Re: Book 1: Only in Dreams
« on: March 07, 2008, 05:11:18 pm »
Because I said so.

Precursors / Space Flight Controls, and Realism
« on: June 05, 2005, 12:42:53 pm »
Quote from: "fehknt"
I'd like to say that if you make some sort of "auto corrector" component for ships that makes them fly more like people are used to ships in video games flying, make it not very hard to get, but make it really kill the speed of the ship.

Hmm, I like that idea. I don't even think it needs to kill the speed of the ship; there's only soo much you can do with controls like that. With the more realistic controls you'll be able to out manuver anyone not using them easily... making you win in a fight (hopefully).

Quote from: "fehknt"
To directly answer the question at hand: To fly a ship, a user should require almost no skill.  To fly a ship with any real power, aside from slow people-moving, a fair amount of skill should be required.  To really be a fighter ace, you should actually have to be a damn good pilot.  Yes, this makes people that are good at flying fundamentally better than others.  That's how life works, though.  You'd better pick up some sort of skill!

Although, maybe that's just the fact that I always get annoyed at how unrealistic the physics engines in all space-fighter-type games I've played. <:o)

Do I understand that! ;) People are obsessed with ballance in a game... but in this game, there's so much more you can do than just fly fighters.... capital ships will, by nessessity, have a different style of controls (since they can't fly like fighters; they're too big.) ...and then there's even the FPS stuff you can do. Not everyone needsto be a fighterace. Just pray you don't meet one while you're in your little transport...

Pages: [1]