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Topics - Oceanus

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General Discussion / PSP Hacked, Back?
« on: March 01, 2009, 06:51:53 pm »
Hey everyone, back to check out this projects status after a year or more? Well anyways, finally got to hack the PSP for playing UMD's and stuff and its pretty darn fun. Just wondering if anyones interested in sharing hack ideas or any new deals with the 5.00 M33 Versions.

Plus there seem to be a lot of.....emoticons.  :c00l:

Precursors Artwork / Low Poly
« on: June 01, 2007, 08:25:05 pm »
Hello. Its been a while but I got into modelling low poly things in 3d studio max.

I'm learning more about high poly, bump maps, specular maps, and more efficient modelling techniques. ;D

Precursors Artwork / Another Sig
« on: March 20, 2006, 07:48:24 pm »
Comments and thoughts?

Precursors Artwork / Blender2CS
« on: January 14, 2006, 12:04:35 pm »
I cant seem to get my python script working. I get the export button in blender but when I click on it I get and error. Whats the deal.

General Discussion / Short Read. Funny.
« on: January 12, 2006, 11:11:05 pm »
Found it on a forum and liked it.

A rich, lonely widow decided that she needed another man in her
life, so she placed a personal ad that read:



For several months, her phone rang off the hook, her doorbell was
ringing constantly, she received tons of mail...all to no avail.
None of the men seemed to meet her qualifications.

Then one day the doorbell rang yet again. She opened the door to
find a man, with no arms and no legs, lying on the welcome mat.
Perplexed, she asked, "Who are you and what do you want?"

"Hi," said the man "Your search is over, for I am the man of your
dreams. I've got no arms, so I can't beat you up and I've got no
legs, so I can't run away."

The old woman asked, "What makes you think you're so great in

To which he replied, "I rang the doorbell, didn't I?"

Precursors Artwork / G33X Nexus T-shirts
« on: January 12, 2006, 07:55:04 pm »
Simple Logo and Design.

Logo and such can and will probably be changed depending on feedback. Suggest some changes and if you want pictures changed. Just tell me and I will se what can be done.

Precursors Artwork / Takeoff NOW!
« on: January 08, 2006, 09:08:09 pm »

Tell me what you think.

General Discussion / Holy Crap. Batman.
« on: January 07, 2006, 11:48:16 pm »

Precursors Artwork / Nice Style of Manga
« on: January 06, 2006, 10:51:35 pm »
Well. I am a moderate fan of manga and anime alike. I have my good ones and bads. I really liked how this was done by taking a regular manga character and putting her in a real life picture. Just the way it was done was nice.

Wonder if anime would be done like this. Interesting.

Precursors Artwork / Login Concept Box
« on: January 01, 2006, 02:24:29 pm »
Just some content boxes Ive been working on incase you want a futuristic look on the interface.

Precursors Artwork / Texturing Tutorial for Blender 2.34
« on: December 29, 2005, 06:41:02 pm »
I created a tutorial in .pdf version for people to download. Have fun. Post suggestion or any miss spellings I put. I may have messed up on tense use.

Suggestions / Auto Patching
« on: December 28, 2005, 06:07:42 pm »
Auto patching for precursors would be a good start. So we all download the first version and when we connect and you are ready to release a patch for the client we can just auto patch instead of hunting down the link for the newer version and having to reinstall and stuff.

Precursors / Videos to see.
« on: December 20, 2005, 04:50:34 pm »

Well i was on the internet at school one day and I managed to come accross a funny website about all the people listed in the title.

I wondered about facts about chuck norris. so HEY!!. I went on google and typed in "Chuck Norris"

Turns out there is a facts page.

Precursors Artwork / New 3D Ships. Check'em out.
« on: December 19, 2005, 09:38:31 am »
Well. I made these a while back. Our friendly neighborhood rguy managed to do some nice texturing. Although more work is needed. I still love them. But some more detail work is needed. I dont doubt rbuys ability. Just the models require more detail on my part a little more time for ryguy.

Good work Ryguy.  ;D

Precursors / When will models be ready to put into precursors?
« on: December 09, 2005, 02:26:12 pm »
Well I can see that everyone has something to say about the story line (that book that morguel or one of the guys made) but ryguy and I have been working on making some pretty badass stuff.(3D Models) When will our models be implemented when we are done. Or can they just be put in any time?

General Discussion / Movies I watched over the Weekend.
« on: December 07, 2005, 02:08:54 pm »
1. Erin Brockavich
2. Screwed
3. My Dog Skip

Hahaha. I just wanted to see who would look. Yes I know the topicis stupid but like I hardly see anyone on these forums. I will try to come up with a banner so people can use when they go to other forums to advertise this game to the public.

[edit by morgul: I spelled my name right and changed the topic title slightly... just to not offend anyone... the orriginal is a touchy subject with some. :p)

Precursors Artwork / Model: Generic Tank & Swordfish from cowboy bebop.
« on: December 05, 2005, 09:11:44 am »
I am new to modeling. I kinda went overboard with the tank. I had too much fun. The tank was modeled and rendered in Rhino 3.0 Beta. The swordfish is almost finished. Its not complete in the engine area and the fuselage needs some loving. The Tracks on the tank are all done individualy. I want to animate then but I dont know how. I also need to know how to UV map. Any tutorial on how to do that in Rhino would be very nice.

Never mind about the UV tutorial. I need Deep Paint for UV mapping. I am completely new to 3D modeling. My only exposure to it was knowing how to use patch, trim, split, loft, cross sections hatch, and level 2 beams. The swordfish was done off of one picture I had of it and I had to do a lot of guessing in certain areas. Reason I didnt finish the engine was because the picture I had didnt show the engine that well.

The tank is actually a rip from the M1 Abrahms tank. I used three views in order to model this. I also did some custom stuff to it. More weapons are to be added and some textures need to be added aswell.

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