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Precursors / Money
« on: June 17, 2005, 02:40:41 pm »
Money sinks are a necessity. Otherwise players will eventually all become horribly rich and nothing will have a practical value anymore, everyone can have everything. Player to player trade will get horribly inflated, think of the diffrence of $5 for a gallon of milk....but if we were all rich why not charge $50? Which is fine unless your a new player and you need that milk. (random example but you get the idea) It happens in MMORPGs all the time. One of the biggest problems with MMORPGS after running for awhile(hell usually only takes a few months) is the economy, to date I have not heard of a single MMORPG's economy that has not been wrecked. Hell i've helped to inflate prices before in World of Warcraft. (amazing how much you could drive ammo prices up)
But I do agree it would be better if they could actually be seen to have some effect on the game, that way players don't regard it as simply a money sink. Quick examples, lets say you pick the higher docking fee, it provides more security for where you ship is berthed, or maybe a bribe since you might not be liked in that city. If you pay a certain property tax (depending on where you are in the univese) you get police coverage. Get something for your money while insuring a stable economy. Helps with the realism factor.
But I do agree it would be better if they could actually be seen to have some effect on the game, that way players don't regard it as simply a money sink. Quick examples, lets say you pick the higher docking fee, it provides more security for where you ship is berthed, or maybe a bribe since you might not be liked in that city. If you pay a certain property tax (depending on where you are in the univese) you get police coverage. Get something for your money while insuring a stable economy. Helps with the realism factor.