G33X Nexus Entertainment

G33X Nexus Entertainment => Requiem for Innocence => Current Projects => Precursors => Topic started by: Morgul on May 16, 2005, 06:59:58 pm

Title: Precursors FAQ
Post by: Morgul on May 16, 2005, 06:59:58 pm
This is the official FAQ. Check back as it's updated, corrected, or as things change.


Q: Where is the source code?

A: It's here: svn://kashmir.g33xnexus.com/precursors/source/trunk (Just check that out using subversion.)


Q: What if I want to contribute?

A: Talk to the head of the department you want to contribute to. You can find a list of the departments and team members at the Precursors Team page (https://kashmir.g33xnexus.com/projects/precursors/wiki/Team). If we like you, and think that you can be of help, we'll talk.


Q: Why more than one game mode?

A: That's my fault. I think that only by having more than one mode can you make a game as dynamic as what we want Precursors to be. Also, it's never been done before (near as we can tell).


Q: Doesn't that make it harder?

A: Yes, it does. We don't care, we think it's going to be awesome. If we find out we can't do it, we'll scrap the idea. Until then, we're keeping it.


Q: Does this game have a single-player mode?

A: Not currently. A single-player companion game is planned, but the MMORPG portion will be finished before that is. To help keep people from getting confused, the single-player game will be story driven, and won't work like the MMORPG. It will be more like Half-Life's single player mode.


Q: What libraries/tools are you using to develop this game?

A: We're using Crystal Space (http://www.crystalspace3d.org/) with CEL (http://www.crystalspace3d.org/tikiwiki/tiki-index.php?page=Cel) as our game engine, and using ODE (http://www.ode.org/) as our physics engine. The game is compiled with GCC (http://gcc.gnu.org/), and we don't use an IDE (we prefer using gvim). We're also using RakNet (http://www.rakkarsoft.com/) and CEGUI (http://www.cegui.org.uk/).


Q: What operating system(s) will this game support?

A: The game will support Windows, Linux, and Mac OSX. It's possible we can support other OS's, if we have a machine to compile binaries on for that platform. (and given that platform is supported by Crystal Space; see this page (http://www.crystalspace3d.org/tikiwiki/tiki-index.php?page=About+Crystal+Space) to determine if your platform can be supported.)

There will be more questions coming as I have time, and issues arise.

--Chris