G33X Nexus Entertainment

G33X Nexus Entertainment => Precursors => Requiem for Innocence => Current Projects => Precursors Artwork => Topic started by: NeoLithic on July 09, 2006, 12:02:23 pm

Title: 3D Logo Rendition - Clay Render
Post by: NeoLithic on July 09, 2006, 12:02:23 pm
Here is the first initial release of the Logo done up in 3D. Please note that this is just a clay render, essentially used to check for mesh errors before texturing. However, you will all be able to get the idea of what I'm up to.

Enjoy...
Title: Re: 3D Logo Rendition - Clay Render
Post by: Neo on July 09, 2006, 12:08:06 pm
nice
Title: Re: 3D Logo Rendition - Clay Render
Post by: ryguy_1617 on July 09, 2006, 12:41:38 pm
Neolithic: Zbrush, right :D?
Title: Re: 3D Logo Rendition - Clay Render
Post by: NeoLithic on July 09, 2006, 01:36:52 pm
Nope...just basic rendering. One skylight, Advanced Lighting, and a Matte plane for the shadow.
Title: Re: 3D Logo Rendition - Clay Render
Post by: Caenus on July 09, 2006, 04:23:16 pm
I'm digging.  You wanna model a fiend?  I'll give you detailed drawings.  :P
Title: Re: 3D Logo Rendition - Clay Render
Post by: Morgul on July 09, 2006, 04:50:03 pm
I dunno if his skills are up to that; I'd be all for him giving it an attempt, however. Still, I bet he could do a few ships, if you gave him detailed drawings. :)

--Chris
Title: Re: 3D Logo Rendition - Clay Render
Post by: ryguy_1617 on July 09, 2006, 05:30:39 pm
NeoLithic: ahh ok...what software did you use?
Title: Re: 3D Logo Rendition - Clay Render
Post by: NeoLithic on July 09, 2006, 05:47:31 pm
I'm digging.  You wanna model a fiend?  I'll give you detailed drawings.  :P

Well, like Chris said, there isn't a guarantee it will be nice. I mostly model landscapes, but for the last year or so I've been playing with Poly Modelling. But yeah, send me detailed drawings, but try and have at least four sides covered: Front, Back, Side and Top. I don't need a perspective view, just those four. With those, it won't be too hard for me to do.

NeoLithic: ahh ok...what software did you use?

I'm playing with 3DS Max 7.0 right now, but I normally model in Max 5.
Title: Re: 3D Logo Rendition - Clay Render
Post by: Caenus on July 10, 2006, 10:36:45 am
Being an artist myself and having done woodcarving and sculpting, I know EXACTLY what you'll need to cut out a good looking fiend.  What I'll do is do an outline guide from four perspectives.  You'll probably have no trouble doing it.  The big difficulty will be making this thing functional, but I know how the anatomy works, I just need someone I can sit down with and explain the muscle insertions.
Title: Re: 3D Logo Rendition - Clay Render
Post by: Morgul on July 11, 2006, 07:45:35 am
Cae, keep in mind animation is all skeletal based. So you'll need to design the skeleton for the mesh first, and then decide how the animations work. (just an FYI incase you didn't know.)
Title: Re: 3D Logo Rendition - Clay Render
Post by: Caenus on July 11, 2006, 12:51:15 pm
The skeleton is already designed.  Remember, I create creatures based on anatomy (hazards of having attempted to become a doctor).  I've got the skeletal structure, and the musculature already figured out.  I just need someone to work with.