G33X Nexus Entertainment

G33X Nexus Entertainment => Precursors => Requiem for Innocence => Current Projects => Precursors Artwork => Topic started by: ryguy_1617 on February 09, 2006, 07:56:02 pm

Title: human head
Post by: ryguy_1617 on February 09, 2006, 07:56:02 pm
Here are a few human head models I did, they're in low-poly; not sure if they would be legit for commercial use though, I used another person's model as a base reference, but I did alot of the details on it myself...dunno.  Well, here it is [not as lifelike as what contingency showed me by a longshot lol]:
Title: Re: human head
Post by: contingencyplan on February 09, 2006, 08:08:31 pm
No, not nearly. But still, a good start.
Title: Re: human head
Post by: ryguy_1617 on February 09, 2006, 08:13:16 pm
Yeah...I would make it higher poly for more details....thus comes into play the issue of the computer.  But, I'll mess around with textures until I get the new pc, maybe I'll comeup with a solution there.   {this is my first human modeling attempt lol}
Title: Re: human head
Post by: Caenus on February 09, 2006, 08:57:55 pm
the white fuzz on the facial hair is a bit of a pain.  Otherwise, well done.
Title: Re: human head
Post by: ryguy_1617 on February 09, 2006, 09:05:07 pm
yeah...that's supposed to be glossiness...but i think it got a little overdone...especially on the whiskers :-P.
Title: Re: human head
Post by: ryguy_1617 on February 10, 2006, 03:31:35 pm
Ok: Second attempt at human head modeling! :-D [still used same undetailed texture atm.]:
Title: Re: human head
Post by: Caenus on February 10, 2006, 03:34:52 pm
There should be a crease running from the outside of the nostril to the corner of the mouth, that'll help smooth out the cheek.  The nose is far too wide for his bone structure.  Try more than anything to get the skin to be perfectly smooth.  It looks like modelled clay right now, it should look like a single layer.

All in all, not bad.  Nice job getting rid of the white fuzz.
Title: Re: human head
Post by: ryguy_1617 on February 10, 2006, 03:36:06 pm
ok, I'll work on that...and yeah, that's what I couldnt think of, the crease goes from the nostril.  Thanks.
Title: Re: human head
Post by: Caenus on February 10, 2006, 03:45:05 pm
If you want a good idea on nose width realize this:

when you look directly into his face (portrait view) draw lines from the center point on his eyeline (directly between his eyes) to the corners of his mouth (forming a triangle).  The two sides of the triangle will touch the outside edge of his nostrils.  I'll try to mock up a quick jpg for you.

Also note from the pic that if you do the same trick with the bottom of the nose and the edges of the bottom lip, you will get the exact width of the chin.  The eyes have exactly one eye width between them.
Title: Re: human head
Post by: ryguy_1617 on February 10, 2006, 03:51:01 pm
Ok, thanks...by using that, [front view] I think I have the proportions about right {once I know the proportions are good, I'll work on the details; EXAMPLE: the dimples, texturing}
Title: Re: human head
Post by: ryguy_1617 on February 10, 2006, 04:44:39 pm
And, here is a betterly textured version that I just did:
Title: Re: human head
Post by: Caenus on February 11, 2006, 01:48:55 am
BEYOND EXCELLENT!!!  Proportions are GREAT!!  I'll have to draw out a complete diagram on how to proportion a human head - because it's SUPER mathematical and would be easy to do. 
Title: Re: human head
Post by: ryguy_1617 on February 11, 2006, 06:35:47 am
Ok, please do.  I probably already learned how to do it at some point...but I forgot :-/.  So, yeah, that would greatly help :).
Title: Re: human head
Post by: Neo on February 13, 2006, 10:00:54 pm
What program are you useing?
Title: Re: human head
Post by: ryguy_1617 on February 14, 2006, 02:49:39 pm
erm---3ds max.
Title: Re: human head
Post by: ryguy_1617 on February 18, 2006, 05:00:33 pm
Here's a full-body model with a pistol I just finished...--obviously the main body texture can be changed:
Title: Re: human head
Post by: contingencyplan on February 18, 2006, 11:31:54 pm
Not bad, though the body looks a little blocky and the transition between the skin and the suit is too abrupt, especially on the hands.
Title: Re: human head
Post by: ryguy_1617 on February 18, 2006, 11:56:02 pm
Yeah, that hand to suit thing does look a bit messed up...ok, I'll work on that.
Title: Re: human head
Post by: Caenus on February 19, 2006, 01:35:46 am
Bone structure needs work.  First chance I get, I'm sketching you a mathematical guide to faces AND bone structure.
Title: Re: human head
Post by: ryguy_1617 on February 19, 2006, 09:19:12 am
Ok, sweet.    ;)
Title: Re: human head
Post by: contingencyplan on February 19, 2006, 09:28:03 am
Oh noes, Caenus is whipping out his mad math skillz!!! Run ryguy, RUN!!
Title: Re: human head
Post by: Caenus on February 19, 2006, 10:01:32 am
He he he, all I can think of is Carlos Mencia:

"I told my mom, 'look, you ever hit me again, bitch, I'll call the police.'  She didn't get scared - her eyes rolled into the back of her head and she became the fucking exorcist 'KILL!!'  My dad saw her face and went 'RUN MOTHERFUCKER! RUN!!!'"

Heh, you saw the anatomical diagram of the dark NorAellian, contingency, you know I know what I'm talking about.
Title: Re: human head
Post by: Morgul on February 19, 2006, 06:19:01 pm
by the way... That face (bald, with the tatoo on his face) really reminds me of Sean Krim... the antagonist in the story. He's a sick mofo, power hungry, and a serial killer. Make him much stronger looking, and We might have a character model for him ;)

I seriously need some sketches of uniforms. I might do some work on that tonight.

--Chris
Title: Re: human head
Post by: ryguy_1617 on February 19, 2006, 06:21:32 pm
Ok, kewl--I'll get on that :-).
Title: Re: human head
Post by: ryguy_1617 on February 19, 2006, 06:58:34 pm
Ok, here is a buffer version. 
Title: Re: human head
Post by: Neo on February 19, 2006, 08:10:10 pm
/me looked up 3ds max and found it is a $600+ program...

I hate you... Have a Nice day...

~Reynard
Title: Re: human head
Post by: Caenus on February 19, 2006, 11:53:15 pm
Lower his ribcage just a little and you've got it.
Title: Re: human head
Post by: ryguy_1617 on February 20, 2006, 12:21:03 am
Ok, cool :).
Title: Re: human head
Post by: Dawn on February 21, 2006, 10:38:44 am
Reynard: Hmm.... Business Expense?

Dawn: *sigh*
Title: Re: human head
Post by: Morgul on February 21, 2006, 10:40:24 am
Reynard: Hmm.... Business Expense?

Dawn: *sigh*

Not a Buisness expense for DawNet. Buisness expense for GNE.

*double sigh*
Title: Re: human head
Post by: ryguy_1617 on March 16, 2006, 02:16:59 pm
Some other thing I did recently:
Title: Re: human head
Post by: Caenus on March 17, 2006, 12:57:05 am
Hmmm . . . not a bad idea - I'll try to sketch out a general infantry armor suit.
Title: Re: human head
Post by: ryguy_1617 on March 17, 2006, 05:24:29 am
Ok....underlaying face texturing sucks, but that was because I was mostly focused on the helmet.



And Cae- btw, nice.