G33X Nexus Entertainment

G33X Nexus Entertainment => Precursors => Requiem for Innocence => Current Projects => Precursors Artwork => Topic started by: ryguy_1617 on December 13, 2005, 05:48:36 am

Title: ?/ 3d formats...
Post by: ryguy_1617 on December 13, 2005, 05:48:36 am
Umm, so since blender can convert to crystalspace format, would it be ok to convert my .max files to blender, then use blender to change them to the appropriate format  (since I completely dislike blender's interface)?  Or is there a catch with that...?
Title: Re: ?/ 3d formats...
Post by: Morgul on December 13, 2005, 03:20:01 pm
There is a catch. Materials in 3DS might not transfer over correctly. Actually, anything other than a UV material won't transfer to CS. It's how CS works; everything is done with UV Mapping. (That's pretty standard in games, honesly). I don't know how well the transfer process would work... do it, send me the blender file, and I'll convert it to CS, and see how it looks.
Title: Re: ?/ 3d formats...
Post by: ryguy_1617 on December 13, 2005, 03:48:14 pm
umm, ok but ill just send a crapper model  until i kno if it works.
Title: Re: ?/ 3d formats...
Post by: ryguy_1617 on December 13, 2005, 04:00:41 pm
hmm...one problem though...i have no idea how to work with blender...i just cant seem to master its interface
Title: Re: ?/ 3d formats...
Post by: Morgul on December 14, 2005, 01:45:08 pm
Well, I will send whitelynx your way, since he's the one who's done most of the texturing in blender (he loves the program).
Title: Re: ?/ 3d formats...
Post by: ryguy_1617 on December 14, 2005, 02:16:55 pm
k, sounds good
Title: Re: ?/ 3d formats...
Post by: ryguy_1617 on December 21, 2005, 02:27:58 pm
..would things made in 3ds max work if they have a UVW map, or is it only UV?
Title: Re: ?/ 3d formats...
Post by: Morgul on December 21, 2005, 02:46:30 pm
Can't say. I really don't know.