G33X Nexus Entertainment

G33X Nexus Entertainment => Precursors => Requiem for Innocence => Current Projects => Precursors Artwork => Topic started by: Oceanus on November 16, 2005, 06:20:44 pm

Title: HUD Contest Design: Booyacon
Post by: Oceanus on November 16, 2005, 06:20:44 pm
Well. Just to introduce myself I am Lonny. Like to submit my design. For now I just want to call it "booyacon". Designed it while watching Lord of the Rings: Return of the King.

Heres me in a BlackHawk at Edwards Airforce Base.
(http://img.villagephotos.com/p/2003-12/526990/DSC00747.JPG)
 I am one ugly mofo. :)

 ANYWAYS...I got the idea from racing games and from Ace Combat 4: Shattered Skies. I plan to transfer this over into  photoshop for further editing. I will continue to submit other aspects of the HUD in bits. For now this is the main console. I am not an artist but I plan to put a square grid on it (green) then put a purplish dark blue on it with some glossy effects and rust effects on wires. Post some suggestions.
(http://img.villagephotos.com/p/2003-12/526990/DSC00760.JPG)
 Yeah yeah...its kinda hard to see some of the writting that is pointing to what control do what. The center is for health. The others I am still thinking about. Just curious if anyone wants to help me with this. I have a okay understanding of Photoshop but I am still learning. Any help on doing this would be greatly appreciated.

Regards,
National_Cookie
Title: Re: HUD Contest Design: Booyacon
Post by: Morgul on November 16, 2005, 07:41:27 pm
Edited the title to include the proper format. You might wanna post the picture of yourself in the introduction thread, instead of here... ;) Let me know, and I'll move it over, if you can't find it.
Title: Re: HUD Contest Design: Booyacon
Post by: Oceanus on November 18, 2005, 09:17:05 am
Sorry about that. I havent had enough time on the internet lately.
Title: Re: HUD Contest Design: Booyacon
Post by: Morgul on November 18, 2005, 11:21:37 am
No problem. If you want, I'll start a pictures thread, and move the first half of your post there. That work?
Title: Re: HUD Contest Design: Booyacon
Post by: Oceanus on November 18, 2005, 12:51:44 pm
Sure. Sorry about that. just that I'm pretty new. Any suggestion for my drawing? :) I forgot the ones you gave me in the AIM.
Title: Re: HUD Contest Design: Booyacon
Post by: Morgul on November 18, 2005, 01:02:02 pm
Well, check out this page: http://www.g33xnexus.com/games/precursors/?content=The%20Universe&section=The%20Game/HUD%20Contest (http://www.g33xnexus.com/games/precursors/?content=The%20Universe&section=The%20Game/HUD%20Contest)

On there is a nice section about what we'd like to see included in the design?
Title: Re: HUD Contest Design: Booyacon
Post by: Oceanus on November 18, 2005, 01:18:01 pm
Like any specifics?. Like do you want the chat window separate from the HUD design or do you want to be connect to it. I think being able to dislocate it from the HUD and move it around would be a good idea.
Title: Re: HUD Contest Design: Booyacon
Post by: Morgul on November 18, 2005, 02:22:35 pm
It's possible. I honestly don't have much of a feeling. How about showing a picture of what the chat window would look like? I'd give making it a seperate thing a shot. I just happen to like HUD's that feel liek every element was put there by desing, not added as an afterthought. So, keep that in mind.
Title: Re: HUD Contest Design: Booyacon
Post by: Oceanus on November 18, 2005, 05:43:47 pm
I will re-due my sketch this weekend and color it with my professional kindergarder skills.  :P