41
Precursors / Player Creation
« on: June 16, 2005, 11:14:55 pm »
There's a game system called Alternity that does the perk/flaw stuff. You get X character points and get to spend them on any combination of raw stats and perks, while a flaw or three can give you a couple extra points.
The key to the system working, I think, is that in a perk/flaw situation, you always lost more than a perk gave you that cost an equivalant amount. Maybe not much more, but enough to make it count. The perks/flaws made for a good basis for your character concept.
If the ranges aren't too great that the randomness will cause, then I see no problem -- the main problem is with many large ranges of numbers, then it becomes worth it to re-do your character many times to get good numbers. To vary it to add some flavor and not too much more I think would work just fine.
It's usually easiest to do the perks/flaws on a point basis, rather than 1 for X basis... but that's your call. I like the idea of being able to nerf your own stats for extra goodness in the perk area, myself (or perks without any flaws).
The key to the system working, I think, is that in a perk/flaw situation, you always lost more than a perk gave you that cost an equivalant amount. Maybe not much more, but enough to make it count. The perks/flaws made for a good basis for your character concept.
If the ranges aren't too great that the randomness will cause, then I see no problem -- the main problem is with many large ranges of numbers, then it becomes worth it to re-do your character many times to get good numbers. To vary it to add some flavor and not too much more I think would work just fine.
It's usually easiest to do the perks/flaws on a point basis, rather than 1 for X basis... but that's your call. I like the idea of being able to nerf your own stats for extra goodness in the perk area, myself (or perks without any flaws).