G33X Nexus Entertainment

G33X Nexus Entertainment => Requiem for Innocence => Current Projects => Precursors => Topic started by: contingencyplan on July 22, 2005, 12:11:13 pm

Title: The 3 Paths
Post by: contingencyplan on July 22, 2005, 12:11:13 pm
I figure it'd be a good idea to informally formalize the paths the Player can take throughout the game.  I'll post some about each area in additional posts, to break the line of thought up a little bit.  In my view, there are 3 paths the Player can follow:

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Title: The 3 Paths
Post by: Morgul on July 22, 2005, 12:53:26 pm
While a good deal of what you wrote is true, there are a few comments I would like to make. For one, there are numerous professions that will be available to people.... and these 'three paths' are more a conceptual thing than anything that will be programmed in the game. however, you're right that most people will follow one of theese three paths.

--Chris
Title: The 3 Paths
Post by: fehknt on July 24, 2005, 12:51:19 pm
hrm.  In alternity, there was your profession, and your (can't remember name, just calling it class) class.  your profession was simply descriptive of your character, and meant that you would probably do certian things, and have certian equipment, and have certian skills, but it really was just flavor.  There were no rules associated with it, and we used it as a "profession before all this happened"
Title: The 3 Paths
Post by: Chii on August 13, 2005, 09:20:47 pm
You also can't forget about the people that just stayed home and didn't want to go out and fight. I'm not saying they wouldn't be affected, but it'd be kool to be able to play life from the other side. Like a kind of woman at home with the children while dad is at war type of thing to use a horrible stereotype. I mean, some business is going to have to go on as usual.

For example, what if I wanted to play a Psychologist(surprise surprise, that's my major). That's the kind of thing that would still be needed during a war, in fact moreso. War tends to screw people up :P
Title: The 3 Paths
Post by: topher on August 15, 2005, 08:34:39 am
There should be no set class/profession/whatever you wanna call it.  In real life I could go from a computer programmer to a male stripper in a moments time (assuming i qualified of course  :roll: ).  I'd like to see skills or abilities that I can learn and that way I can do whatever I want.

Keeping it wide open is the way to go.
Title: The 3 Paths
Post by: contingencyplan on August 15, 2005, 04:38:50 pm
The only problem I see with this is that people will become masters of all, something that does not translate to real life.  iirc, I mentioned something about this in another thread, that we should have skills degrade over time with non-use.  However, I do agree that we should keep the skills as wide-open as possible.

~Brian
Title: The 3 Paths
Post by: Morgul on August 15, 2005, 04:44:22 pm
If you read, this is specifically for Military players. It didn't say that, and prolly should. This is the path someoen who joined the military would take, in general.... not all players.

Now, openendedness is good. What's better is having both. Basically, you're profession would be Military -> Navy -> Fighter Jock, or Civilian -> Technical -> Programmer....

Now, professions are the *main* thing you want to do. Inorder to switch, you'd need to meet certain requirements in your stats. Making something your profession will affect a few things, but not your stats. However, all unused stats will degrade over time.

--Chris