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General Announcements / Precursors v0.3.1 alpha Released
« on: July 24, 2005, 01:48:20 am »
Uploaded windows version, and fixed a bug in the process..... Now I need sleep....
--Chris
--Chris
New Release of Precursors! After twelve years, we've finally released another version. Consider this a tribute to all the work we've done, all the friends we've made, and how far we've come.
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[...] I'm thinking that anyone that is determined enough can get/become a prestige character. There's no selection process, just certian requirements that are pretty damn tough to meet.
Why not both? If you're fighting for a faction that has an army, then military style fits the bill. If you're fighting for a faction that has a war to fight, and cash to spend, but no army of thier own, then they hire out.[...]
How about HUD presets on hotkey combos? Basic navigation is one hotkey, combat is another, close range navigation is another, um, maybe a setup esp. for certian mission types (exploration)[...]
[...]These could even remap the keybindings... yes, I like this[...]
[...]I want to have the ability to have a window that will constantly keep track of the nearest ship that has weapons powered up, or maybe that belongs to a hostile faction, or that is a law-enforcement vechicle... I want to ba able to have it change targets on-the-fly if there's a new ship in the area that meets my "closest" criteria, so I don't have to tap the "target nearest enemy" key every now and then to know if there's an enemy nearby[...]
These are all good ideas... Unfortunately, they would also require obtaining permission from their respective copyright holders to use them.