G33X Nexus Entertainment

G33X Nexus Entertainment => Precursors => Requiem for Innocence => Current Projects => Precursors Artwork => Topic started by: ryguy_1617 on January 21, 2006, 12:47:24 pm

Title: HUD COntest Design: Hudcomp7
Post by: ryguy_1617 on January 21, 2006, 12:47:24 pm
Ok, here is my latest addition.  I tried to make everything small, and transparent just enough to be able to see behind them.  Tell me what you think:
Title: Re: HUD COntest Design: Hudcomp7
Post by: contingencyplan on January 21, 2006, 01:38:02 pm
Much better. See how much more you can see of the screen, and how that would definitely help you in a dogfight?

Personally, I'm not sure why, but the overall feel of the HUD just isn't "doing it" for me - they just seem too blocky and not sci-fi enough - but I don't have a concrete idea of what would.  You might try plzying with some other graphical representations, if you want.

Either way, though, it's getting much better. Good job.
Title: Re: HUD COntest Design: Hudcomp7
Post by: ryguy_1617 on January 21, 2006, 02:26:27 pm
Tell me if this is any better, I tried to add some more details to make it look more scfi-ish:
Title: Re: HUD COntest Design: Hudcomp7
Post by: Caenus on January 21, 2006, 07:00:18 pm
Best one I've seen you do yet.
Title: Re: HUD COntest Design: Hudcomp7
Post by: Morgul on January 21, 2006, 11:24:55 pm
Random idea. Model a HUD in 3D studio, render it, and then do touchup in photoshop.
Title: Re: HUD COntest Design: Hudcomp7
Post by: Caenus on January 22, 2006, 12:58:07 am
Zarkin' A!




If you don't get that, you suck.
Title: Re: HUD COntest Design: Hudcomp7
Post by: Neo on January 22, 2006, 09:37:46 pm
Quote
Random idea. Model a HUD in 3D studio, render it, and then do touchup in photoshop.

http://forums.g33xnexus.com/index.php/topic,324.0.html

Doesn't seem so random now, does it?

~Reynard

BTW if anyone (looks at contingency and caenus) of you wants to help me get crystal space on my comp and compiled I could (eventualy) re-do said post and fix it 3d.
Title: Re: HUD COntest Design: Hudcomp7
Post by: Caenus on January 23, 2006, 01:08:23 am
Talk to contingency - I'm sure I could do it, but I have no prior experience in it.
Title: Re: HUD COntest Design: Hudcomp7
Post by: Morgul on January 23, 2006, 02:15:50 pm
Quote
Random idea. Model a HUD in 3D studio, render it, and then do touchup in photoshop.

http://forums.g33xnexus.com/index.php/topic,324.0.html

Doesn't seem so random now, does it?

~Reynard

BTW if anyone (looks at contingency and caenus) of you wants to help me get crystal space on my comp and compiled I could (eventualy) re-do said post and fix it 3d.

Umm.. hold on. Let me explain something. CrystalSpace is the game engime... it's not a development tool for the art. It's not what you might be expecting.. it's simply a collection of C++ functions... no GUI or anything. You also don't need it for this... instead, get Blender (www.blender3d.org) and use that. We can export directly from Blender to a format that can be read in by the game. (well, with a plugin installed, but we'll figure that out once we get there.)

--Chris
Title: Re: HUD COntest Design: Hudcomp7
Post by: Neo on January 23, 2006, 07:57:16 pm
Ah, I see. The way it has been talked about in the past made it seem like it was the 3d studio. I guess I miss read it all. ok, I'll get right to work on that. (right after calculus)