G33X Nexus Entertainment
Open Discussion => General Discussion => Topic started by: Recon on August 17, 2006, 07:59:28 am
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well about a week in and just about got a dev envoriment setup.
have managed to install nealy everything.
Got blender with Blender2Crystal working finally, that took a while
currently trying to fix cal3d and cel, cel cant seem to load the plug in:)
Made a simple model of a ship and got it to load in CS,
(http://img69.imageshack.us/img69/6581/trader1tt6.th.png) (http://img69.imageshack.us/my.php?image=trader1tt6.png)
Pritty basic but will do for the moment, and for my first blender model I think it looks good :) ( Estamated game size 40m x 20m x 6m )
Seems that b2c and crystal dont really see things the same, anyway still just starting so maybe I just not trying it right. Working on getting my blender models into crystal with less hassel, not sure of trying to get the MapLoadFile working or coding a loader of my own best way to go. But will spend more time trying to get the loader working.
Hopefully in a week or two I might actualy get to the stage of writing some classes.
anyway , long live clean well documented code and down with "Error loading module" and "Segmentation fault" ;D
Regards
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anyway , long live clean well documented code and down with "Error loading module" and "Segmentation fault" ;D
Amen, brother!
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I think there's a specific version of cal3d you need for CS/CEL. I'm unsure, however.
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I think there's a specific version of cal3d you need for CS/CEL. I'm unsure, however.
Got it working, got the latest ver of cal3d, then just had to set the env var
# PAth to the cal3d libs
export LD_LIBRARY_PATH=/usr/local/lib
works now,
and now it's on the the next problem :)