The only problem with that is if i hold down the up or down, it can go to values that are insane, if i try to bring it back to "neutral" this becomes a problem timing it right, and the direction of the speed is not defined which is irriating.. perhaps color would help, or instead of speed, we could have thrust, which determines the speed... Just my 2 cents on that
1. Bringing the ship to "neutral" is as easy as releasing all the keys, since then there will be 0 thrust. If you want to stop the ship, try holding C. (read the README... it has the controls)
2. thrust instead of speed - When using the keys, the thrust would either be full or nothing. Thrust doesn't directly determine speed, it determines acceleration... so if you showed thrust, you could be moving at 324235 m/s, and if you released the keys, you'd still have 0 thrust. That's why we put numbers on the displays... since speed can go over the max of the display, that allows you to still see it. (although we probably should raise the max of the display.)
my gfx card is nvidia geforce 2 32mb, and i'm using nvidia's offical drivers just a version behind because they dropped support for my card in the newer versions
Yeah, the other card we saw this behaviour on was also an older nvidia... I'm not too sure what to say about how to fix it, unless you want to try hacking CS a bit...
Dave