G33X Nexus Entertainment

G33X Nexus Entertainment => Precursors => Requiem for Innocence => Current Projects => Precursors Artwork => Topic started by: Neo on May 30, 2006, 04:47:08 pm

Title: TobalCorp Orbital Fighter
Post by: Neo on May 30, 2006, 04:47:08 pm
Number in Service: Classified
Crew Capacity: 10
Skeleton Crew: 3
Armorments: 2 Blast Cannons
            1 Ion Cannon
            4 - 6 Pod Lance Missiles
Other Info:
2 Charger Engine Pods
Detachable Cockpit - Emergency Use


Made For Entering And Leaveing Atomospheres At High Speeds And Manuverability In Conjuntction With Tobal-1 Station
Title: Re: TobalCorp Orbital Fighter
Post by: whitelynx on July 15, 2006, 12:23:37 pm
Nice. I like the overall shape... only thing I'd be worried about is that I don't see very strong supports holding all the pieces together. That might just be the angles those shots were taken from tho. I'd definitely like to see this one with some texturing.
Title: Re: TobalCorp Orbital Fighter
Post by: Neo on July 15, 2006, 06:51:38 pm
Sucky Rendering: (See Attachments)
Title: Re: TobalCorp Orbital Fighter
Post by: Caenus on July 15, 2006, 09:44:46 pm
Hey, lynx, note that this is an ORBITAL fighter - my guess is that since there is no friction in space, you wouldn't really need too many supports.
Title: Re: TobalCorp Orbital Fighter
Post by: whitelynx on July 19, 2006, 07:46:38 pm
Made For Entering And Leaveing Atomospheres At High Speeds And Manuverability In Conjuntction With Tobal-1 Station

*ahem*
Title: Re: TobalCorp Orbital Fighter
Post by: Caenus on July 20, 2006, 01:51:51 am
Hmmm . . .




. . . yeah . . . I'm feeling a sudden lack of stability here. 




Title: Re: TobalCorp Orbital Fighter
Post by: Neo on July 20, 2006, 06:11:29 am
/me hehe, super strong alloy?

Basicaly the whole idea is to be able keep hostles from landing. The ability to manuver quickly in uper orbit (bordering on atmosphere and actuly upper atmosphere) would alow you to pick appart anything that you couldn't take in open space. Missles allow for the ship to fire and forget, and the large pulse weapon is for larger vessles, which would be vunerable in orbit.
Title: Re: TobalCorp Orbital Fighter
Post by: Guardian on July 20, 2006, 07:02:41 am
Aye like large transports that must enter at a certain angle, a certain speed etc or burn up in atmosphere. Hit them with a pulse, knock them even the slightest bit off course and disable engines so it rolls into a freefall. Show me the crew that would be happy about that and I'll show you a green donkey.  ::)
Title: Re: TobalCorp Orbital Fighter
Post by: Caenus on July 20, 2006, 12:31:09 pm
I think he's talking about stability in flight.  When something is THAT thin, Bernoulli's principle will create turbulence beneath the structure. 
Title: Re: TobalCorp Orbital Fighter
Post by: Morgul on July 20, 2006, 12:32:07 pm
In easier terms to understand: "Oh shit, where'd the wings go?!!!!!!"
Title: Re: TobalCorp Orbital Fighter
Post by: Neo on July 20, 2006, 02:14:45 pm
Good question. I think I ate the wings with hot sause. HmmMmmm Good.