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Precursors / Money
« on: June 16, 2005, 10:19:08 pm »
Credits? dollars? gold coins? iridium ounces?
OK, so what we call it isn't too terribly important.
I'd like to talk about what it can buy, and how important it will be to a character. Also of importance is banks, credit, lotteries, and real estate.
Oh yeah, and anything else to do with CASH.
As for what it can buy... I kinda imagine a universe where anything is for sale: planets, solar systems, moons, spaceships, technology, weapons, beer... For the right price. I'd like to see real estate being a real status symbol among players, (possibly real estate and bank accounts are common across characters?) and I'd also like to see to it that any character with enough money can buy real estate.
Now, this entails some problems, mainly the characters that join early, and make a land rush, combined with characters that join late and don't get a chance to buy land. Well, let others TAKE land, if they have the military might, and the takee doesn't have anything to back up his property claim. Require some sort of development on the land within 30 days or the property reverts to an unowned status. Continue to "find" new star systems, possibly offering naming to discovers, and a discount on purchasing wholesale land...
Banks should generate minor interest, and serve a real safegaurding function. Unless all money is electronic, in which case, all money is in a bank anyway. Credit lines should be available, and I personally think it'd be great to see a head contract going out on really bad debtors that went to disreputable banks just to get a huge loan they couldn't pay back in time...
Lotteries could work in a very real way: perhaps the cops fund thier operation through galaxy-wide lotteries in addition to charging for thier services, and skim off 50% of all ticket sales for themselves, the rest goes into a pot and every month a lucky winner is chosen at random?
I think that's all my ideas right now... Let's hear yours! (yes, you.)
OK, so what we call it isn't too terribly important.
I'd like to talk about what it can buy, and how important it will be to a character. Also of importance is banks, credit, lotteries, and real estate.
Oh yeah, and anything else to do with CASH.
As for what it can buy... I kinda imagine a universe where anything is for sale: planets, solar systems, moons, spaceships, technology, weapons, beer... For the right price. I'd like to see real estate being a real status symbol among players, (possibly real estate and bank accounts are common across characters?) and I'd also like to see to it that any character with enough money can buy real estate.
Now, this entails some problems, mainly the characters that join early, and make a land rush, combined with characters that join late and don't get a chance to buy land. Well, let others TAKE land, if they have the military might, and the takee doesn't have anything to back up his property claim. Require some sort of development on the land within 30 days or the property reverts to an unowned status. Continue to "find" new star systems, possibly offering naming to discovers, and a discount on purchasing wholesale land...
Banks should generate minor interest, and serve a real safegaurding function. Unless all money is electronic, in which case, all money is in a bank anyway. Credit lines should be available, and I personally think it'd be great to see a head contract going out on really bad debtors that went to disreputable banks just to get a huge loan they couldn't pay back in time...
Lotteries could work in a very real way: perhaps the cops fund thier operation through galaxy-wide lotteries in addition to charging for thier services, and skim off 50% of all ticket sales for themselves, the rest goes into a pot and every month a lucky winner is chosen at random?
I think that's all my ideas right now... Let's hear yours! (yes, you.)