G33X Nexus Entertainment

G33X Nexus Entertainment => Precursors => Requiem for Innocence => Current Projects => Precursors Artwork => Topic started by: Guardian on May 30, 2006, 07:43:12 pm

Title: Tobal 1 Constuction Orbital Station
Post by: Guardian on May 30, 2006, 07:43:12 pm
Tobal-1 Orbital Station.
Orbit: Above TobalCorp. Headquarters.
Decks: 50
Cargo Holds: 400
Crew capacity: 1500+ (large civilian capacity)
Skeleton crew: 500
Recomended crew: 2000
Docking bays: 8 crew landing bays (outer rim)
              4 small craft docking bays. (underside/interior)
              4 gravity controlled cargo bays. (outer rim)
Resupply stations: 4 fuel spires (topside)
Defense attachments: 8 Spearhead missile batteries. (topside/underside)
Construction yard details.
Capacity: Deep space craft only.
          Capital class.
          Battleship class.
          Carrier class.
Construction crew: 700+
Title: Re: Tobal 1 Constuction Orbital Station
Post by: ryguy_1617 on June 01, 2006, 07:16:03 pm
Good job--just a  something you might be able to improve upon and/or consider for next time:

     -The overall shape is a torus; I (IMHO) feel that it might be a little too plain, maybe try adding a few more details?; I see that you already have added many details to the model, but maybe try some smaller ones as well.  (for example: possibly some wires, various capsules, solar panels, something along those lines.)  I realize that many details will be added trough texturing, but the more modeled ones, the better--as long as you dont go completely overboard with it ;).


But overall, nice :).
   
Title: Re: Tobal 1 Constuction Orbital Station
Post by: Guardian on June 02, 2006, 09:49:37 am
Well the program me and Neo are using only lets you use prebuild shapes and objects, not to mention texturing seems to be out of question with it. Besides anythingelse on my station... would be merely slapped on. (original design didn't even have the weapons.)
Title: Re: Tobal 1 Constuction Orbital Station
Post by: Morgul on June 03, 2006, 06:15:24 pm
The general geometry works, but details do need to be added, and the shape needs to be changed up by some of those details. I'd suggest trying out rhino 3D... I'll upload a zip and pm you two with it's local.