G33X Nexus Entertainment
G33X Nexus Entertainment => Precursors => Requiem for Innocence => Current Projects => Precursors Artwork => Topic started by: NeoLithic on July 06, 2006, 09:17:03 pm
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Well, here is another rendition of mine of the Precursors icon. Enjoy...
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I like that. That's Inner Shadow, Inner Glow and Stroke right?
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I like that. That's Inner Shadow, Inner Glow and Stroke right?
Actually, it's Outer Glow with a Gradient thrown on it, as well as Anti-Aliasing with a two wave filter on it, and an Inner Glow for the Grey.
I'll be posting some more renditions soon...I'm really considering poly modeling it next and going for a chrome / brushed metal look.
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Though I have no idea what y'all are talking about (explanations welcome, of course), I'm definitely looking forward to seeing it.
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*ryguy_1617 does :)
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Well, of course - y'all are part of the arteest side of the game. I'm on the programming side - my terms generally center around polymorphism, template specialization, dynamic allocation, and segmentation fault (and its corresponding term "SHIT!").
If you care, please enlighten.
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*ryguy_1617 doesn't get that ???
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I do . . .
SEG FAULT!!
NOOOOOOOOOGODDAMNYOUMOTHERFUCKER!!!!!!!!
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^^^^ Something along those lines. Actual terms vary from coder to coder, but generally center around a series of explicatives screamed at high volume (and sometimes high pitch).
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Though I have no idea what y'all are talking about (explanations welcome, of course), I'm definitely looking forward to seeing it.
Outer Glow - Essentially it add's colour to the exterior of the selection that is faded out over a distance defined by the user. Instead of using just one colour for this, I created a Gradiant (which is a row of different colours that blend and fade into one another at points that I define) and used that for the colour. I also added a little noise (distortion that breaks up the smooth blending).
Inner Glow - This is essentially the same thing as an outer glow, except it works for the inside of the selection. All I did with this is crank up the size, and add a lot of noise so that it filled the entire interior of the logo, and the noise essentially just broke it up and gave it a faded look.
Hope this helps. I'm just self taught, so don't expect too much in the way of explanations. I pretty much know how it works, just not how to describe it. lol.
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I dunno, I like those explainations.
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Makes sense to me - thanks for the lesson, Professor. :)